Ah, some of the council quests are different. If someone can capture the text for them it'd be appreciated!
We require your aid, Masked Adventurer. We need a mosquito larva. Don't ask why, because we won't tell you. It definitely isn't for wild Masquerade party stunts or for making fake mezcal. In any case, the best place to find a mosquito larva is in the Spooky Forest, which is found in the Distant Woods. We'll mark it on your map for you.
New Area Unlocked
The Spooky Forest, in the Distant Woods.
The Council requires another task of you, Masked Adventurer. You must slay the Bo-- uh, the Bonerdagon! Yes, already, ha ha! He can be found in the deepest part of the Bat Hole, in the Nearby Plains. Slay him, and return to us with proof of your conquest!
We've gotten word, Adventurer, that the Knob... Guys, who normally keep to themselves over at Cobb's Knob, are planning a major military action against Seaside Town.
We need for you to go deep into the Knob, and nip this problem in the bud, so to speak, by neutralizing the ancient mummy Ed the Undying.
Our spies have determined that there is a secret entrance that will allow you to access the inside of the Knob. They recovered this map, but nobody knows how to read it.
You'll need to figure out how to decrypt the symbols on it if you're going to find that entrance and crash their party.
Cobb's Knob map You acquire an item: Cobb's Knob map
The Deep Fat Friars in the Distant Woods are having a problem, besides the fact that they're too stodgy and dignified to wear fun masks. One of their experiments has gone awry, and fey creatures have invaded their grove. Please, Masked Adventurer, lend them your assistance!
We still need a mosquito larva, Masked Adventurer. Please find us one, in the Spooky Forest.
You have not yet slain the Bonerdagon. He can be found in the Bat Hole, in the Nearby Plains.
You need to find your way into Cobb's Knob, Adventurer. Try looking around the Outskirts for a clue that might help you figure out that map we gave you.
The Deep Fat Friars still require your assistance. You can find them in the Distant Woods.
Thanks for the larva, Masked Adventurer. We'll put this to hilarious use.
Meat You gain 500 Meat.
We've received word that the owner of the Typical Tavern, or at least someone who is standing behind the bar at the Typical Tavern, in the Distant Woods, is having a bit of a rat problem. I'm sure he'd reward you if you took care of it for him.
The owner of the Typical Tavern is still bugging us about his rat problems. Perhaps you could help him?
Recently, an aura of extreme, um... Hairyness? has begun to emanate from within the Cyrpt, near the Misspelled Cemetary. We fear that some horrible monster has taken up residence there, and begun to rile up the local... devils and robots and stuff?
Would you be so good as to investigate? This device should help:
Evilometer You acquire an item: Evilometer
The Hairyness still emanates from the Cyrpt, Masked Adventurer. See if you can find and destroy the source, and bring us back proof of your conquest.
You have slain the Bonerdagon! Good job taking on such a difficult boss so early, ha ha!
Masked Adventurer! We've received an urgent letter from the Trapper, requesting our assistance. I don't know if he's doing the whole Masquerade thing or not, but he signed his letter "The Trapper", so probably not. He's been out in the wilderness for a long time, and kinda forgot how to have fun, if you ask me. Anyway, we're all, like, really busy partying right now, so we were hoping you could go out to his place and see what he wants.
He lives at the base of Mt. McLargeHuge, the tallest of the Big Mountains. We'll mark it on your map for you.
You still have unfinished business with the Trapper, Masked Adventurer.
Yes, that would be monster tracking not working. I first noticed when Snojo fights weren't recognised.Just a heads up, since this was likely due to monster tracking not working, but mafia didn't properly count my evil removing in the cyrpt. Once a location was finished, when I adventured there (and couldn't), the preference for the location was not zeroed, which caused an infinite loop. This was before 18756. I finished my turns before that was released.