Iím not sure if this is a bug or just a design choice (feel free to change it accordingly, moderators), but KoLmafia moods arenít very good at handling triggers that cannot be used. Effects from skills the character does not have are displayed in the relay sidebar (unless the sidebar improvements are disabled entirely), and songs are shrugged off in favor of effects that arenít actually acquirable.

Ideally, Iíd like to have some way of ignoring triggers when they cannot actually run. I could make everything unconditionally run a script that checks if I have the skill, but that would still cause the problems listed above.