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  1. #1
    Senior Member
    Join Date
    Jan 2014
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    189

    Default Bastille

    Relay override and automation script for the Bastille IOTM. Collects rewards, but does not attempt to leaderboard.

    Installation:
    Code:
    svn checkout https://github.com/Ezandora/Bastille/branches/Release/
    CLI Usage:
    bastille [game configuration] - plays through a single game of bastille and collects the rewards. Will not lock in your score.

    Configuration options:
    muscle - Chooses all three muscle options.
    myst - Chooses all three myst options.
    moxie - Chooses all three moxie options.

    barbecue or babar or barbershop - Choose barbarian type.
    brutalist or draftsman or nouveau - Choose bridge type.
    cannon or catapult or gesture - Choose hole type.
    sharks or lava or truth - Choose moat type.

    Example commands:
    "bastille muscle" will collect the brutal brogues, muscle effect, muscle statgain, and a random potion.
    "bastille myst gesture" will collect the draftsman's driving gloves, mysticality statgain, the moxie effect, and a random potion.
    "bastille bbq art sharks cannon" will collect myst stats, the nouveau nosering, sharkfin gumbo, and the Bastille Budgeteer effect.

    Screenshot:
    bastille.png

    Bastille will require a recent daily build of mafia.

    Github: https://github.com/Ezandora/Bastille/
    Contact me in-game: Ezandora (#1557284)

  2. #2
    Developer
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    Apr 2010
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    4,757

    Default

    I'm not seeing it in relay, though I do see your Briefcase and Asdon Martin overrides in relay. Any ideas ?

  3. #3
    Senior Member
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    Jan 2014
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    Default

    I'm not seeing it in relay, though I do see your Briefcase and Asdon Martin overrides in relay. Any ideas ?
    Originally Posted by Darzil View Post
    Neither of those use the choice override library I wrote. Does my genie script work for you?

    Try rebooting mafia. The choice override script won't know about new choice overrides until then.

    If that doesn't work, try installing the override script manually.

  4. #4
    Developer
    Join Date
    Apr 2010
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    4,757

    Default

    Try rebooting mafia. The choice override script won't know about new choice overrides until then.
    Originally Posted by Ezandora View Post
    It was as simple as that.

  5. #5
    Senior Member AlbinoRhino's Avatar
    Join Date
    May 2008
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    813

    Default

    The relay script seems to fail with the following message if you have moved the bastille.ash script to a different folder:

    PHP Code:
    EncounterBastille Battalion
    scripts
    /bastille.ash     could not be found (BastilleRelay.ashline 1

    Is there some reason for it to expect a specific folder ?

  6. #6
    Senior Member
    Join Date
    Jan 2014
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    189

    Default

    Beautiful. Thank you. Would it be possible to add some hovertext to the buttons describing the associated effect, gear, etc. ?
    Originally Posted by AlbinoRhino View Post
    It displays the rewards when you can earn them for the day. Otherwise, it doesn't.

    Is there some reason for it to expect a specific folder ?
    Originally Posted by AlbinoRhino View Post
    Yes; I always use absolute paths when importing scripts, to prevent name collisions and ambiguity. As an example, five of my scripts have a "Globals.ash", each inside a different project folder.

    I suppose that restriction could be relaxed for this script... hmm.

  7. #7
    Senior Member AlbinoRhino's Avatar
    Join Date
    May 2008
    Posts
    813

    Default

    Beautiful. Thank you. Would it be possible to add some hovertext to the buttons describing the associated effect, gear, etc. ?

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