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Thread: G Lover

  1. #31
    Developer Veracity's Avatar
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    In revision 18677, you will be offered the chance to use a glued A-Boo Clue, rather than an A-Boo-Clue.
    Untested.

  2. #32
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    In revision 18677, you will be offered the chance to use a glued A-Boo Clue, rather than an A-Boo-Clue.
    Untested.
    Originally Posted by Veracity View Post
    Worked for me.
    r18682 - Cannot uneffect using skills not containing G's.
    r18684 - Cannot Olfact or Flyer in G-Lover.
    r18685 - Adds gloverPoints tracking, updates from ascension history, and adds support in Ascension Snapshot.
    Last edited by Darzil; 06-26-2018 at 09:09 PM.

  3. #33
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    Default G lover custom script identifying dungeon of doom potions error

    if using a custom combat script set to automatically identify dungeon of doom potions, it will attempt to identify G-less potions during a G lover run, failing and resulting in the script aborting.

    Pretty minor issue and easily circumvented. But just in case I am pointing it out.
    Last edited by taltamir; Yesterday at 09:53 PM.

  4. #34

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    In 18699 (and older), if you attempt to create a food or drink item via the Item Manager that requires turns, KoLMafia helpfully wants to create a bartender- or chef- in-a-box for you, but you can't use one, so you fail to install it.

    I can still create (for example) a grogtini by going to discoveries or doing it manually, but not via the Item Manager.

    Not sure if it's best to dim the "require-in-a-box" and "Repair on Explosion" (since you can do neither) and set their parameters to "false" for all G-Lover runs or if there's a better/different place to insert GLover handling...

  5. #35
    Developer Veracity's Avatar
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    You can also do it in the Item Manager by unchecking those checkboxes in the Creatables pane, but agreed it should ignore them in G-Lover.

  6. #36
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    I didn't notice this thread and created a separate thread for a G lover issue I found
    http://kolmafia.us/showthread.php?22...121#post148121
    My bad, sorry about that. In the future I will check for a path specific thread first

    That issue is fairly minor. custom combat script tries to identify dungeons of doom potions and then errors out because they don't have a G in them. You can of course simply disable the identification of dungeon of doom potions (and then try to remember to reenable it after you are done with G lover).

    ---

    Since making that thread I have also noticed a similar issue with "anti-anti-antidote". Namely, if you get poisoned (which is harmless during G lover because there is no G in poison) then it will pointlessly try to remove the poison, which will cause it to error out since antidote doesn't have a G in it.

    ---

    I think there might be an issue with pointlessly removing beaten up (which I think does nothing during this path? I need to check). I will do some testing to see if it is the mafia's built in "remove malignant effects" or if it is universal restore that is doing that, as well as verify beaten up is really harmless.

  7. #37
    Developer fronobulax's Avatar
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    I didn't notice this thread and created a separate thread for a G lover issue I found
    http://kolmafia.us/showthread.php?22...121#post148121
    My bad, sorry about that. In the future I will check for a path specific thread first

    That issue is fairly minor. custom combat script tries to identify dungeons of doom potions and then errors out because they don't have a G in them. You can of course simply disable the identification of dungeon of doom potions (and then try to remember to reenable it after you are done with G lover).

    ---

    Since making that thread I have also noticed a similar issue with "anti-anti-antidote". Namely, if you get poisoned (which is harmless during G lover because there is no G in poison) then it will pointlessly try to remove the poison, which will cause it to error out since antidote doesn't have a G in it.

    ---

    I think there might be an issue with pointlessly removing beaten up (which I think does nothing during this path? I need to check). I will do some testing to see if it is the mafia's built in "remove malignant effects" or if it is universal restore that is doing that, as well as verify beaten up is really harmless.
    Originally Posted by taltamir View Post
    Merged. See #33.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  8. #38
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    @fronobulax thanks for the merge
    ---
    Continuing from the above trend. Custom combat MP restoration tries to use g less items.

    Custom script "special" action to auto olfact targets does not substitude galapagosian mating call during g lover

  9. #39
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    If you gain nostril of the serpant, mafia includes a link to automatically use stone wool, which cannot be used in this path

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