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Thread: July IotM - Cat Burglar (Familiar)

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  1. #1
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    Default July IotM - Cat Burglar (Familiar)

    Just got it from SubscriptionBot

    Looking at item #9939...
    Unknown item found: kitten burglar (9939, 874990425)
    --------------------
    9939 kitten burglar 874990425 kittenburglar.gif grow t 0
    Item kitten burglar Free Pull
    --------------------
    New familiar: "Cat Burglar" (267) @ catburglar.gif

    Unknown item found: burglar/sleep mask (9940, 339615758)
    --------------------
    9940 burglar/sleep mask 339615758 cburglarmask.gif familiar t,d 75
    # Item burglar/sleep mask: Helps your Cat Burglar take naps more efficiently
    --------------------

    Description says "Is a fairy and also a leprechaun and also a George Clooney".

    Can't test it out as I'm overdrunk but /hardcore is saying it lets you pick an item from the last 3 encounters drops (excludes conditional drops like spice melange).

    [EDIT] The item choice 'Heist' starts off immediately available & has a number of 'charges' which appear to be replenished the more you use the familiar in adventures. Also the list of 3 monsters you can steal from is the last 3 you fought with the familiar excluding duplicates and bosses. The list doesn't update when you fight monsters with other familiars out.
    Last edited by Malibu Stacey; 07-11-2018 at 08:13 PM.

  2. #2
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    r18692 adds that.

    We'll probably need some Heist tracking once understood, as well as mumming trunk effects (guessing could be hands, animal, eyes - as Piano Cat (or maybe not hands, as Black Cat) - plus clothes - from mask), and arena parameters.

    Can't spade at present due to 100% familiar run.

  3. #3
    Senior Member icon315's Avatar
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    Heist tracking:
    It takes 10 "charges" to get a heist the first time, then 20 charges, then 40, 80 and so on. The counter resets at rollover.
    It gets a charge after every combat you win.
    It "charges" every round (Shows an after combat message).
    The sleep mask gives 1 extra "charge" randomly after combat. (Shows an extra after combat message).

    Mumming Trunk:
    Item Drops: 15%
    Meat Drops: 15%
    MP: 4-5
    Muscle Stats: 4
    Myst Stats: 4
    Moxie Stats: 4
    HP: 8-10

    So it is: Animal, Eyes, Sleaze. I did not see any additional abilities, weirdly it's not quick.

    Combat Arena:
    https://i.imgur.com/sn60VNW.png
    I was only able to do5 trials per event and got
    Ultimate Cage Match - 1
    Scavenger Hunt - 3
    Obstacle - 2
    Hide and Seek - 2

    The wiki, however, has 2-3-3-3 respectively.
    Last edited by icon315; 07-14-2018 at 09:52 PM.

  4. #4

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    Your charge numbers here don't match the numbers you posted on reddit...

  5. #5
    Senior Member icon315's Avatar
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    Your charge numbers here don't match the numbers you posted on reddit...
    Originally Posted by lostcalpolydude View Post

    You are right, fixed. I wasn't paying enough attention when posting here i guess. It was 10,20,40,80
    \

  6. #6
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    Can we get the charge message html?

  7. #7

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    Code:
    <!--familiarmessage--><center><table><tr><td align=center valign=center><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/itemimages/catburglar.gif" width=30 height=30></td><td valign=center>Midnight Sokoke grabs a quick nap with his sleep mask, so he'll be fresh for the upcoming heist.</td></tr></table></center><!--familiarmessage--><center><table><tr><td align=center valign=center><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/itemimages/catburglar.gif" width=30 height=30></td><td valign=center>Midnight Sokoke does some stretching exercises to prepare for his upcoming heist.</td></tr></table></center>
    So the familiar and its equipment are both familiar tagged. Checking for that and the image probably isn't sufficient though, due to bjorn/crown messages.

  8. #8
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    Haven't been able to test it all, as I foolishly played all my turns before writing the patch, but the display side works at least. If another dev has time to test and release, feel free, or if not I will tomorrow (doing 100% Cat Burglar run).

    _catBurglarCharge (should) show the number of charges today (based on the 7 messages known between this thread the wiki and me)
    _catBurglarHeistsComplete (should) show the number of heists completed.

    If you have heists unused, the familiar will show x / y heists, where x is heists completed, and y is total heists.
    If you don't, the familiar will show x / y to heist, where x is charges since last heist obtained, and y is the charge needed for the next.

    CatBurglarTracking.patch

  9. #9

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    It's a little more complicated than that since unused heists persist through rollover.

  10. #10
    Senior Member Erich's Avatar
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    The 2 values that I would find important are Heists Available and Charges 'till next Heist. The 10/20/40 count resets at r/o, though I don't know if charges carry over (my bet is that they do not).

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