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Thread: New Spleen Items

  1. #1
    Senior Member
    Join Date
    Jun 2016
    Posts
    190

    Default New Spleen Items

    Code:
    --------------------
    9701	ancient pills	696010971	pill6.gif	spleen, usable	t,d	60
    ancient pills	1	2	decent	0	0	0	0	Unspaded
    # Item ancient pills: Restore 30-40 MP
    --------------------
    
    --------------------
    9707	dieting pill	682913922	pill5.gif	spleen, usable	t,d	60
    dieting pill	3	7	good	0	0	0	0	Unspaded
    # Item dieting pill: Eat less, Enjoy it More!
    --------------------
    
    --------------------
    9703	beefy pill	630574018	pill2.gif	spleen, usable	t,d	60
    beefy pill	1	4	decent	0	0	0	0	Unspaded
    Item	beefy pill	Effect: "Beefy", Effect Duration: 30
    --------------------
    --------------------
    2354	Beefy	pill2.gif	3bfa4d9f2009a12545062a49fb474745	chew 1 beefy pill
    Effect	Beefy	Damage Reduction: 10, Cold Resistance: +1, Hot Resistance: +1, Sleaze Resistance: +1, Stench Resistance: +1, Spooky Resistance: +1
    --------------------
    
    --------------------
    9702	furry pill	843890316	pill7.gif	spleen, usable	t,d	60
    furry pill	1	3	decent	0	0	0	0	Unspaded
    furry pill	item	40	50	0	0	0
    # Item furry pill: Removes a Negative Effect<br />Restores 40-50 HP
    --------------------
    
    --------------------
    9705	vitamin G pill	627968432	pill4.gif	spleen, usable	t,d	60
    vitamin G pill	1	6	good	0	0	0	0	Unspaded
    Item	vitamin G pill	Effect: "Riboflavin'", Effect Duration: 5
    --------------------
    --------------------
    2355	Riboflavin'	pill4.gif	c375eeec297eb33e41f9a0d2ffca569b	chew 1 vitamin G pill
    # Effect Riboflavin': Pickin' Pockets like a G
    --------------------
    
    --------------------
    9704	excitement pill	498109333	pill3.gif	spleen, usable	t,d	60
    excitement pill	1	5	decent	0	0	0	0	Unspaded
    # Item excitement pill: Get an exciting random effect!
    --------------------
    Still missing the lucky pill, but I didn't see any of those.

  2. #2
    Developer
    Join Date
    Aug 2009
    Posts
    2,752

    Default

    I actually have (had?) a script (requiring a custom build of mafia) to pull unknown items from the mall (using the "show items, not stores" option).
    Code:
    --------------------
    9706	lucky pill	839340181	pill5.gif	spleen, usable	t,d	60
    lucky pill	1	7	awesome	0	0	0	0	Unspaded
    # Item lucky pill: Lucky!
    --------------------

  3. #3
    Developer
    Join Date
    Apr 2010
    Posts
    4,430

    Default

    r18663

  4. #4
    Senior Member Erich's Avatar
    Join Date
    Jul 2010
    Posts
    373

    Default

    regarding Nightmare Fuel:

    * Free rests from NF charges take precedent over other free rests, so they come first. I need to remember that so I don't burn a charge accidentally resting while I'm doing the Crypt.

    * If you have free rests & NF charges remaining, and you use the Mafia daily deeds button to rest, _nightmareFuelCharges doesn't decrement. Resting by clicking your dwelling directly and not getting a nightmare message does not affect the counter either. This was tested with a multi that only had 1 free rest via skills.

    * Having NF charges but no other form of free rest doesn't change your dwelling icon; it still shows (1) as if it would take an adventure. This may tie in to the second point, but I'm not sure how mafia handles free rests natively.

    * I haven't seen any of the interactions with the chateau because I'm in a G run, and I don't know if it's different if you have more than 1 free (non-NF charged) rest.

    I'm using r18674

  5. #5
    Developer Veracity's Avatar
    Join Date
    Mar 2006
    Location
    The Unseelie Court
    Posts
    11,300

    Default

    I actually have (had?) a script (requiring a custom build of mafia) to pull unknown items from the mall (using the "show items, not stores" option).
    Originally Posted by heeheehee View Post
    I'd use that. Heck, I'd find a way to make the core support generally available, somehow. Is the "show items, not stores" a KoL mall search option? I haven't actually been to the mall in KoL (except via KoLmafia) for many many years.

    I used to search for "a" and "e" and "i" and "o" and "u" - until "O" became an item - in order to discover tradeable stuff we don't know about yet.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  6. #6
    Developer
    Join Date
    Aug 2009
    Posts
    2,752

    Default

    I'd use that. Heck, I'd find a way to make the core support generally available, somehow. Is the "show items, not stores" a KoL mall search option? I haven't actually been to the mall in KoL (except via KoLmafia) for many many years.

    I used to search for "a" and "e" and "i" and "o" and "u" - until "O" became an item - in order to discover tradeable stuff we don't know about yet.
    Originally Posted by Veracity View Post
    Yeah, "show items, not stores" is a native mall search option.

    It's not even remotely elegant, and it relies on KoL's native "New Items" mall category being correct (which isn't always the case). But, it's a simple script assuming you've turned off the mallbot protections. (Or, I suppose, it could be adapted to be innate Mafia functionality)

    Code:
    buffer body;
    body.append(visit_url("mall.php?didadv=1&pudnuggler=&category=new&nolimits=0&justitems=0&justitems=1&sortresultsby=price&max_price=0&x_cheapest=0&start=0"));
    body.append(visit_url("mall.php?didadv=1&pudnuggler=&category=new&nolimits=0&justitems=0&justitems=1&sortresultsby=price&max_price=0&x_cheapest=0&start=60"));
    
    matcher m = create_matcher('<tr class="blackabove" id="item_(\\d+)".*?\' onclick=\'descitem\\((\\d+)\\)\'', body);
    while (m.find()) {
      int id = m.group(1).to_int();
      if (id.to_item() == $item[none]) {
    	cli_execute("test newitem " + m.group(2));
      }
    }

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