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Thread: June IoTM - SongBoom BoomBox

  1. #1
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    Default June IoTM - SongBoom BoomBox

    Code:
    9920	SongBoom™ BoomBox Box	780708531	songboomboxbox.gif	usable	t	0
    Item	SongBoom™ BoomBox Box	Free Pull
    --------------------
    When used creates:

    Code:
    use 1 SongBoom™ BoomBox Box
    --------------------
    9919	SongBoom™ BoomBox	898864226	songboombox.gif	usable		0
    # Item SongBoom&trade; BoomBox: Plays a Soundtrack for your Life<br />Let's you <i>Sing Along</i> during Fights
    --------------------
    You acquire an item: SongBoom&trade; BoomBox
    When used it takes you to a choice adventure:

    Code:
    <div id="btnwrap"><input type="button" onClick="document.location.href='choice.php?action=auto';void(0);" value="auto">&nbsp;<input type="button" onClick="document.location.href='choice.php?whichchoice=1312&option=1&pwd=3022a6f9509f976a3e9ff2023b236a4e';void(0);" value="&quot;Eye of the Giger&quot;">&nbsp;<input type="button" onClick="document.location.href='choice.php?whichchoice=1312&option=2&pwd=3022a6f9509f976a3e9ff2023b236a4e';void(0);" value="&quot;Food Vibrations&quot;">&nbsp;<input type="button" onClick="document.location.href='choice.php?whichchoice=1312&option=3&pwd=3022a6f9509f976a3e9ff2023b236a4e';void(0);" value="&quot;Remainin' Alive&quot;">&nbsp;<input type="button" onClick="document.location.href='choice.php?whichchoice=1312&option=4&pwd=3022a6f9509f976a3e9ff2023b236a4e';void(0);" value="&quot;These Fists Were Made for Punchin'&quot;">&nbsp;<input type="button" onClick="document.location.href='choice.php?whichchoice=1312&option=5&pwd=3022a6f9509f976a3e9ff2023b236a4e';void(0);" value="&quot;Total Eclipse of Your Meat&quot;">&nbsp;<input type="button" onClick="document.location.href='choice.php?whichchoice=1312&option=6&pwd=3022a6f9509f976a3e9ff2023b236a4e';void(0);" value="Silence">&nbsp;</div></td></tr></table></center></div><div class='content' id='content_'><div id='effdiv' style='display: none;'></div><div>
    The choice adventure cannot be walked away from.

    Chose "Eye of the Giger" and the following dropped after a combat:

    Code:
    --------------------
    9925	Nightmare Fuel	162255335	nightmarefuel.gif	spleen, usable	t,d	5
    Nightmare Fuel	1	1	crappy	0	0	0	0	Unspaded
    # Item Nightmare Fuel: Lets you uneasily rest for free
    --------------------
    When playing "Food Vibrations" the following dropped after a combat:

    Code:
    --------------------
    9924	Special Seasoning	438842654	specialseasoning.gif	none	t,d	5
    # Item Special Seasoning: Kicks Food Up a Notch
    --------------------
    When playing "Remainin' Alive" the following dropped after a combat:

    Code:
    --------------------
    9922	Shielding Potion	272981772	shieldpotion.gif	multiple	t,d	5
    Item	Shielding Potion	Effect: "Remaining Alive", Effect Duration: 10
    --------------------
    --------------------
    2408	Remaining Alive	shieldpotion.gif	9ef3c5d6e80f63851f4377007f5cde98	use 1 Shielding Potion
    Effect	Remaining Alive	Damage Absorption: +50, Damage Reduction: 2
    --------------------
    When playing "These Fists Were Made For Punchin'" the following dropped after a combat:

    Code:
    --------------------
    9923	Punching Potion	528980676	fistpotion.gif	multiple	t,d	5
    Item	Punching Potion	Effect: "Feeling Punchy", Effect Duration: 10
    --------------------
    --------------------
    2409	Feeling Punchy	fistpotion.gif	f5d4dfa4d0ba433027d377e5ca5fb087	use 1 Punching Potion
    Effect	Feeling Punchy	Weapon Damage Percent: +50
    --------------------
    When playing "Total Eclipse of Your Meat" the following dropped after a combat:

    Code:
    --------------------
    9926	Gathered Meat-Clip	458315496	wallet.gif	multiple	t	0
    # Item Gathered Meat-Clip: Unclip some meat
    --------------------
    Last edited by Magus_Prime; 06-02-2018 at 11:54 AM.

  2. #2
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    Default

    r18650 added the above, count remaining and song playing, and the skill and basic modifier support.
    r18651 corrected song (shouldn't reset), added more modifier support, skill only available whilst song playing.
    r18652 removes Special Seasoning when eating.
    Last edited by Darzil; 06-03-2018 at 10:35 AM.

  3. #3
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    Default

    I was just about to add that the chosen song doesn't reset at rollover but you beat me to it.

  4. #4
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    r18653 adds boombox command.

  5. #5
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    Urgh, Nightmare Fuel is going to be annoying to support.
    It isn't the same as other free rests. It only applies to campground, not for Chateau. The campground still has (1) indicator after "Rest in your Tent" or whatever, even though it doesn't cost an adventure.

  6. #6

    Default

    Urgh, Nightmare Fuel is going to be annoying to support.
    It isn't the same as other free rests. It only applies to campground, not for Chateau. The campground still has (1) indicator after "Rest in your Tent" or whatever, even though it doesn't cost an adventure.
    Originally Posted by Darzil View Post
    It's probably worth waiting to support that anyway...

  7. #7
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    r18655 adds maximizer support.

    Do we need anything other than Nightmare Fuel support now? (unless something new is found? I'm guessing you 'rarely' get something from a Nightmare - I'm not going to start to spade it, as 'rarely' in recent IotM (Spacegate primitive equipment, Clan Fortune skills) means once in 1000's of attempts)

  8. #8
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    Is there any kind of data type associated with the song playing, like $effect[Total Eclipse of Your Meat]? Or do you just need to parse the preference string boomBoxSong to see what is active?

  9. #9
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    The preference will show it, and the modifier is of source "BoomBox"

  10. #10
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    Message when getting evilness reduction from Nightmare Fuel:
    Code:
    <p><p>Your Evilometer emits a single beep.  The air in this part of the crypt smells slightly less evil...<p><p>The evil of the nightmare fuel in your system is in a different phase from the evil emanations in this area, so they cancel each other out a bit.
    And message when you also have gravy boat:
    Code:
    <p><p>You sigh with relief as the especially evil zmobie grunts his last.<p>Your Evilometer emits five quick beeps.<p><p>Some gravy sloshes out of your hat and douses some extra evil!<p>The evil of the nightmare fuel in your system is in a different phase from the evil emanations in this area, so they cancel each other out a bit.
    Last edited by Darzil; 06-06-2018 at 11:06 AM.

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