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Thread: FantasyRealm

  1. #11
    Developer fronobulax's Avatar
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    When going for gems it seems to like buying and using love songs of smoldering passion on the bats. That's OK but when I was doing them manually I could take one bat out in two or three rounds with just spells. This is an opportunity for optimization, not a complaint :-)

  2. #12
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    It worked, kinda. Everything went fine except in The Sprawling Cemetery. For some reason I just auto attacked the ghosts and got beaten up multiple times until I manually did that zone.
    Originally Posted by finaltidus View Post
    Updated the script to add in some muscle in that area. Maybe it'll help?

    The only issue was it did not have enough MP to kill the ghoul but i did have WHAM in place so I may try without WHAM
    Originally Posted by txrangersxx View Post
    The script overrides any combat scripts you have in place, because they aren't likely to handle FantasyRealm. Hmm. Was it using saucegeyser? I could make it restore more MP in that case.

    When going for gems it seems to like buying and using love songs of smoldering passion on the bats. That's OK but when I was doing them manually I could take one bat out in two or three rounds with just spells. This is an opportunity for optimization, not a complaint :-)
    Originally Posted by fronobulax View Post
    The script requires saucestorm or saucegeyser to avoid using love songs. You don't ascend, so you don't have either permed.

    Hmm... I've added untested support for cannelloni cannon and weapon of the pastalord, with flavour tuning. I imagine it'll break somewhere, because FantasyRealm combat is complicated. Cannelloni Cannon in particular is somewhat underpowered against certain monsters, so it's going to prefer wasting MP with weapon of the pastalord instead.

  3. #13
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    Updated the script to add in some muscle in that area. Maybe it'll help?



    The script overrides any combat scripts you have in place, because they aren't likely to handle FantasyRealm. Hmm. Was it using saucegeyser? I could make it restore more MP in that case.


    The script requires saucestorm or saucegeyser to avoid using love songs. You don't ascend, so you don't have either permed.

    Hmm... I've added untested support for cannelloni cannon and weapon of the pastalord, with flavour tuning. I imagine it'll break somewhere, because FantasyRealm combat is complicated. Cannelloni Cannon in particular is somewhat underpowered against certain monsters, so it's going to prefer wasting MP with weapon of the pastalord instead.
    Originally Posted by Ezandora View Post
    Yes it was using Saucegeyser.

  4. #14
    Developer fronobulax's Avatar
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    The script requires saucestorm or saucegeyser to avoid using love songs. You don't ascend, so you don't have either permed.
    Originally Posted by Ezandora View Post
    I was using Weapon of the Pastalord and it looks like it was hitting the bats for 200 plus or minus.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  5. #15
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    updated, still got beat up in cemetery, just used a paintbrush for prismatic and let it run again. (should i buy something/get a skill to make this zone easier that the script would use?)

    also when finishing up the last zones combats to fight skeleton i got:
    [55203] The Towering Mountains
    Encounter: Out of Range
    Requested choice (10) for choice #1282 is not currently available.

    for some reason it didn't swap back to the outfit. I just equipped the outfit and fought manually.

  6. #16

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    So a few questions... if you go for rupees, does it go for village buff?
    If you have free runs does it go for Barrow so you get more turns out of your buffs?
    Does it use bag o tricks and PYEC to get more turns from the buffs?
    and lastly does it avoid noncoms as much as possible, letting you basically hit up every map area before closing the instance?

    I have been getting 350ish daily by doing village- teller > cemetery - borrow > borrow with navel ring or gap pants (dont rob mound yet) > use Bag o tricks & PYEC > bandits > wood > swamp > mountians - unlock cave > cave - chest > rob mound
    Last edited by johngnash; 05-05-2018 at 12:04 PM.

  7. #17

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    Starting to get into some things that would make the script more complicated...

    If you have free runs does it go for Barrow so you get more turns out of your buffs?
    Originally Posted by johngnash View Post
    Everyone has free runs, in the form of a peppermint parasol at least.

    Does it use bag o tricks and PYEC to get more turns from the buffs?
    Don't forget temps tempranillo and thyme jelly donut, which take organ space and (practically speaking) require not having any other buffs active.

    Sounds like it becomes a mess real fast.

  8. #18
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    Peppermint parasol won't work on the barrow, since you can't use combat items. And since familiars are out as well, GAP or navel ring are the only options (and they do work).

  9. #19

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    Peppermint parasol won't work on the barrow, since you can't use combat items. And since familiars are out as well, GAP or navel ring are the only options (and they do work).
    Originally Posted by the dictator View Post
    Oh, if I had remembered that I would have mentioned other fun stuff like Snokebomb. And I feel like I'm forgetting something else equally interesting, but maybe not.

  10. #20
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    Skills also don't work.

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