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Thread: KoLmafia using up lots of CPU

  1. #21
    Developer fronobulax's Avatar
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    Still learning my tools. A snapshot that didn't burn many adventures seemed to have Equipment Manager and some Java/Swing as hotspots. The script meat farming run definitely showed a slight increase in memory usage over time. It wasn't huge but it definitely looked like Ye Olden Times when memory was allocated and deallocated manually and there was no garbage collection and there was a "leak" in the code.

    P.S. I am running 64 bit Java and the OP's taskManager showed 32 bit so that might be a contributor.
    Last edited by fronobulax; 04-26-2018 at 03:22 PM. Reason: Add P.S.

  2. #22

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    P.S. I am running 64 bit Java and the OP's taskManager showed 32 bit so that might be a contributor.
    Originally Posted by fronobulax View Post
    Bingo! I installed the 64 bit Java and now everything appears to be good and stable. It appears that I have a lot more memory now: https://i.imgur.com/CnZWuVg.png

    I will post here if the problem rears its head again. Otherwise, consider it solved

    Thanks to everyone for looking at my issue and taking the time to help me with it.

  3. #23
    Developer fronobulax's Avatar
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    Well. That is good to know.

  4. #24
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    So, is this not a bug, or do we need to say we only support Java 64 bit ?

  5. #25
    Developer fronobulax's Avatar
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    So, is this not a bug, or do we need to say we only support Java 64 bit ?
    Originally Posted by Darzil View Post
    I'm saying it is not a bug. I'm also thinking that we support Java and it is not our problem if someone's hardware and OS do much better with x64 than with x32.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

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