Bug - Fixed Typo in skill # 7281

AlbinoRhino

Active member
> ash have_skill($skill[Censurious Lecture])

Returned: true

> ash have_skill($skill[Censorious Lecture])

Bad skill value: "Censorious Lecture" ()
Returned: void


A "u" instead of an "o" in "Censor"...KoL has it as "Censorious", which is the correct spelling.
 
Last edited:

Darzil

Developer
Edit - Ah, misread, as your last line had it's own mispelling - Censorious Lecture is indeed the text.

Code:
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<html><head><title>Skill Description</title><link rel="stylesheet" type="text/css" href="https://s3.amazonaws.com/images.kingdomofloathing.com/styles.css"></head><script src="https://s3.amazonaws.com/images.kingdomofloathing.com/scripts/window.js"></script><body bgcolor=white text=black link=black alink=black vlink=black><div id="description"><center><img src="https://s3.amazonaws.com/images.kingdomofloathing.com/itemimages/book3.gif" width=30 height=30><br><font face="Arial,Helvetica"><b>Censorious Lecture</b><p><div id="smallbits" class=small><b>Type:</b> Combat<br><b>MP Cost:</b> 5<br><i>usable once per fight</i></div><p></center><blockquote class=small>What good are standards and practices if you can't wield them like a standard as you put them into practice.<p><center><font color=blue size=2><b>Reduce an opponent's power and defense by 5-10 and briefly stun them</b></font></center></blockquote></font></font><script type="text/javascript"><!--var resizetries = 0;var fsckinresize;setTimeout(fsckinresize = function ()  {var desch = document.getElementById('description').offsetHeight;if (desch < 100 && resizetries < 5) {setTimeout(fsckinresize, 100);resizetries++;}if (desch < 100) desch = 200;//alert('resizing on try #' + resizetries);if (self.resizeTo && window.outerHeight) {self.resizeTo(400, desch + (window.outerHeight - window.innerHeight) + 50);}else if (self.resizeTo ) { self.resizeTo(400, desch+130); }else { window.innerHeight = newh; }}, 100);//--></script></div></body></html>

r18566
 
Last edited:
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