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Thread: FantasyRealm (Apr 2018 IotM)

  1. #51
    Senior Member ckb's Avatar
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    It looks like fighting a barrow wraith? in The Barrow Mounds does not increment the "_frMonstersKilled". Perhaps because killing them involves running away.
    (I will re-confirm this on my next trip into the Barrow Mounds)

  2. #52
    Senior Member ckb's Avatar
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    At the start of the day, "_frHoursLeft" resets to "", but it should probably reset to "5" so that to_int(get_property("_frHoursLeft")) does not equal 0 to begin.

  3. #53
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    It looks like fighting a barrow wraith? in The Barrow Mounds does not increment the "_frMonstersKilled". Perhaps because killing them involves running away.
    (I will re-confirm this on my next trip into the Barrow Mounds)
    Originally Posted by ckb View Post
    It's because I'm not 100% sure how the code works, and what happens to the "?" in the name during all the various code mangling !

    r18620 sidesteps the issue and hopefully fixes this.
    Last edited by Darzil; 05-11-2018 at 10:07 PM.

  4. #54
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    At the start of the day, "_frHoursLeft" resets to "", but it should probably reset to "5" so that to_int(get_property("_frHoursLeft")) does not equal 0 to begin.
    Originally Posted by ckb View Post
    You don't have 5 hours til you visit the place, though, so it is incorrect if we set that. I guess we could, though.

  5. #55
    Senior Member ckb's Avatar
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    You don't have 5 hours til you visit the place, though, so it is incorrect if we set that. I guess we could, though.
    Originally Posted by Darzil View Post
    Technically true... but what use is _frHoursLeft="" ?
    Or maybe set _frHoursLeft=5 when you choose Warrior/Mage/Rogue and receive the G.E.M.

  6. #56
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    Technically true... but what use is _frHoursLeft="" ?
    Or maybe set _frHoursLeft=5 when you choose Warrior/Mage/Rogue and receive the G.E.M.
    Originally Posted by ckb View Post
    Like this:
    Code:
    Encounter: Welcome to FantasyRealm
    Preference _frHoursLeft changed from 0 to 5
    Preference _frAreasUnlocked changed from to The Bandit Crossroads,The Towering Mountains,The Mystic Wood,The Putrid Swamp,The Cursed Village,The Sprawling Cemetery,
    You acquire an item: FantasyRealm Warrior's Helm
    You acquire an item: FantasyRealm G. E. M.
    Having said that, I'm sort of tempted to change it as you can still tell the difference between quest not started and started by the presence of the G.E.M. So don't have to use _frHoursLeft = "" to infer quest not started. It just seems a little bit of a shame to have to check _frHoursLeft as well as Inventory to get the quest status, which isn't currently necessary.

  7. #57
    Senior Member ckb's Avatar
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    Oh, neat - it does change when you start the Realm. I will change some things in my script and that will solve my issues.

    Maybe setting _frHoursLeft = "unstarted" (like the quest* properties) would be more clear.

  8. #58
    Senior Member ckb's Avatar
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    It's because I'm not 100% sure how the code works, and what happens to the "?" in the name during all the various code mangling !
    r18620 sidesteps the issue and hopefully fixes this.
    Originally Posted by Darzil View Post
    Still not working for barrow wraiths in r18620

    This is the html of the "win" if it is helpful:
    (with some relay script additions... I'll try to get a clean version in my next attempt)
    HTML Code:
    <center><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue>[6107] The Barrow Mounds {outdoor} (17) : <b>Combat: Round 2!</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><!-- macroaction: runaway --><center><table><tr><td><div id=monsterpic style='position: relative;'>	<img id='monpic'   src="/images/adventureimages/darkness.gif" width=100 height=100></div></td><td valign=center><div id=moninfo><table><tr><th colspan=9><span id='monname'>a barrow wraith?</span></th></tr><tr><td class=desc>HP: 99999, Atk: 150, Def: 150<br>Type: construct<br>Initiative: 100%<br>Occurance: 100.0%<br>Weakness: <b class=modphys>NONE</b><br>Damage: <b class=mdmg>-4</b><br></td><td width=2></td><td class=desc><u>Adjusted Drops:</u><br>Meat: 0.0<br>Rubee&trade; (2583) 250.0% [no pp]<br>Rubee&trade; (2583) 250.0% [no pp]</td></tr></table></div></td></tr></table><br><table><tr><td width=30><img src=/images/itemimages/hp.gif width=30 height=30 alt="Enemy's Hit Points" title="Enemy's Hit Points"></td><td width=50 valign=center align=left><b><font size=+2>99,997</font></b></td><td width=30><img src=/images/itemimages/nicesword.gif width=30 height=30 alt="Enemy's Attack Power" title="Enemy's Attack Power"></td><td width=50 valign=center align=left><b><font size=+2>148</font></b></td><td width=30><img src=/images/itemimages/whiteshield.gif width=30 height=30 alt="Enemy's Defense" title="Enemy's Defense"></td><td width=50 valign=center align=left><b><font size=+2>150</font></b></td><td><img src=/images/itemimages/sprocket.gif alt="This monster is a Construct" title="This monster is a Construct"></td><td><img src=/images/itemimages/circle.gif width=30 height=30 alt="This monster has no particular elemental alignment." title="This monster has no particular elemental alignment."></td><td><img src=/images/itemimages/watch.gif alt="Initiative +100%" title="Initiative +100%"><br><font size=1>+100%</font></td></tr></table><script type="text/javascript">var monsterstats = {"hp":"99,997","def":"150","off":"148"};</script><p>You run away, like a little coward.<table><tr><Td></td></tr></table><p><center>You win the fight!<!--WINWINWIN--><p><center><table class="item" style="float: none" rel="id=9838&s=0&q=0&d=0&g=0&t=0&n=4&m=0&p=0&u=."><tr><td><img src="/images/itemimages/megagem.gif" alt="Rubee&trade;" title="Rubee&trade;" class=hand onClick='descitem(732393729)'></td><td valign=center class=effect><span class=hlitem>You acquire <b>4 Rubees&trade;</b></span> <font size=1>[<a href="shop.php?whichshop=fantasyrealm&pwd=c7d66ba02d5458ade192245e72738d8e">spend</a>]</font></td></tr></table></center><!--familiarmessage--><center><table><tr><td align=center valign=center><img src="/images/itemimages/consnowglobe.gif" width=30 height=30></td><td valign=center><p>Looking at the snowglobe reminds you of that time at KoL Con 3-D, when you and MadLover the Miraculous took turns doing benchpresses with AmazingWombat's car.  Wait, did that really happen?</td></tr></table></center><P><center><table><tr><td>You gain 9 Strengthliness.</td></tr></table></center><!--familiarmessage--><center><table><tr><td align=center valign=center><img src="/images/itemimages/lb_firefly.gif" width=30 height=30></td><td valign=center>A love firefly flits flirtatiously around your head.</td></tr></table></center><center><table><tr><td>You gain 6 Magicalness.</td></tr></table></center><p>Some extra meat has appeared in your pouch when you weren't looking. Presumably Hidden Rocinante's doing.<center><table><tr><td><img src="/images/itemimages/meat.gif" height=30 width=30 alt="Meat"></td><td valign=center><span class=hlmeat>You gain 14 Meat</span>.</td></tr></table></center><p>You think you see a weird thing out of the corner of your eye, but it turns out to be nothing.  Which is actually pretty weird, if you think about it, man.<p>You gain 12 Strongness.<bR>You gain 9 Enchantedness.<bR>You gain 24 Cheek.<bR><p><a name="end"></a><p><a href="adventure.php?snarfblat=515">Adventure Again (The Barrow Mounds)</a><p><a href="place.php?whichplace=realm_fantasy">Go back to FantasyRealm, by LyleCo</a></center><script>parent.charpane.location.href="charpane.php";</script>

  9. #59
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    What I''ll really want to see is to see what both sides of the comparison end up as once it gets to that point. Hopefully in a few days I'll have finished chasing the other Potions of Heroism and will be ready to go to places like the wraiths.

  10. #60
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    And a few days later: r18634

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