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Thread: Combat Skill Damage and other effects -- You have to do it manually, correct?

  1. #1
    Junior Member
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    Feb 2018
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    Default Combat Skill Damage and other effects -- You have to do it manually, correct?

    I've been working on a combat consult script, and it seems like Kolmafia doesn't know anything about how much damage skills do or what other effects in-combat skills might have. It knows the mana cost and if it is a combat spell, but as far as combat goes, that's about it.

    Is that correct? Just making sure I haven't been wasting my time making something that calculate spell damage, DOT, deleveling, and whatnot. (Basically, I'm using that and how much damage you'd be expected to take to calculate a cost for each method of killing, then use the most efficient*).

    *Including one-use-per-combat skills too, of course.

  2. #2

  3. #3
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    I like making my own. 50-90% of the reason I play (obviously within limits, since I am using Kolmafia).
    Last edited by Stewbeef; 03-24-2018 at 06:40 AM.

  4. #4
    Senior Member zarqon's Avatar
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    You can still make your own using BatBrain. You can use its wheels and still call the car your own.

    In fact, people like you -- and the fact that I am a person like you -- are why I wrote BatBrain.
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