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Thread: Pokefam

  1. #21
    Developer Veracity's Avatar
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    By the way - if someone can give me the URL for giving potion X to familiar Y, I'll be able to get to this sooner.
    It's a bigger problem now that we learn familiar parameters whenever you manage your team.

    Thanks.

  2. #22
    Senior Member ckb's Avatar
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    For potion XXX to familiar YYY:

    PHP Code:
    visit_url("famteam.php?iid=XXX&fam=YYY&action=feed&pwd="); 
    Where XXX is the item id of the potion and YYY is the familiar id.

  3. #23
    Developer Veracity's Avatar
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    Thanks! I'll see if I can code up something to track this tomorrow.

  4. #24
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    With r18540:

    Code:
    Encounter: Goomba
    --------------------
    Unspeakachu	2/2	3/2	3/3	Claw	Howl	Empowering Cheer	None
    --------------------
    
    Encounter: hung-over half-orc hobo
    --------------------
    Frumious Bandersnatch	2/2	2/3	3/3	Bonk	Howl	Violent Shred	None
    --------------------
    Last edited by Magus_Prime; 03-25-2018 at 10:28 AM.

  5. #25
    Developer Veracity's Avatar
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    Revision 18541 has those updates and also tracks augmenting familiars with pokepills in pokefamBoosts.
    If we saw you use the pill, we shouldn't get fooled by seeing those augmented stats in the Terrarium or in battle.

  6. #26
    Developer Veracity's Avatar
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    By the way, I discovered a KoL bug while testing this.

    I have a familiar with "Spiky"
    I fed it ultracalcium - which gives Spiky - to see the error message.
    To my surprise, there was no error. It said "Familiar powered up", removed the ultracalcium from inventory ad there was no change to the familiar.

    I have not reported this bug yet, and maybe it is "caveat emptor" - don't be stupid enough to feed a pokepill to a familiar which already has the ability - but I was surprised.

    We'll be fooled if you stupidly repeat my mistake: we'll save that as an "abiility augment" even though it was already an innate ability of the familiar.

  7. #27
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    With r18541:

    Code:
    Encounter: The Icewoman
    --------------------
    Squamous Gibberer	2/2	3/2	4/2	Bonk	Frighten	Healing Rain	None
    --------------------

  8. #28
    Developer Veracity's Avatar
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    We'll be fooled if you stupidly repeat my mistake: we'll save that as an "abiility augment" even though it was already an innate ability of the familiar.
    Originally Posted by Veracity View Post
    When I get home from work this evening, I'll add code such that if you successfully feed a pokepill to a familiar to give it an attribute it already has, it'll store "None" as the attribute in the setting, which will mark that familiar as having eaten it's single allowed pill, but will not screw up familiar ability detection.

    The setting - and the code I added to let FamTeamRequest feed pills to familiars - would allow a "famteam [familiar],[attribute]" (say) command to feed pills to familiars only if the familiar has not been feed one yet - and to avoid triggering the KoL bug by refusing to give Spiky to a familiar which already Spiky.

    (I'm not sure what cli commands/ash functions people are interested in to support this path. My other thread, inquiring about what would make things easier for consult script authors has gotten zero response so far from people who are interested in writing (or have already written) consult scripts for Pokefam battles.)
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  9. #29
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    With r18547:

    Code:
    Encounter: giant giant moth
    --------------------
    Baby Mayonnaise Wasp	2/2	2/3	3/3	Sting	Swoop	Universal Backrub	Spiked
    --------------------

  10. #30
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    r18548

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