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Thread: Bug or changed behaviour - Item counts in the "goal" box when auto-adventuring.

  1. #1
    Junior Member
    Join Date
    Oct 2011
    Posts
    10

    Default Bug or changed behaviour - Item counts in the "goal" box when auto-adventuring.

    The behaviour of item counts in the "goal" box appears to have changed.

    Suppose you want to farm until you have X of an item. You already have N.

    You would put in "X #item" into the box, and it used to automatically calculate that you already had N, and change the goal to "+(X-N)" - decrementing by 1 every time you found one, until you had X.

    Now, instead, it changes it to "+X", and farms the whole X, NOT (X-N), so that instead of ending up with X, you end up with (X+N), which is more than you wanted.

    Example:

    Currently own 5 vial of red slime, 3 yellow slime, 6 blue slime.

    Want 91 of each, for the script that will cook them up to learn all the recipes and get the sauceror nemesis-trophy.

    Put "91 vial of red slime, 91 vial of yellow slime, 91 vial of blue slime" in the goal box.

    Expected behaviour: It will automatically calculate based on what you have, and change to "+86 vial of red slime, +88 vial of yellow slime, +85 vial of blue slime" because of the 5/3/6 you have.

    What actually happened: It set the goal as "+91 vial of red slime, +91 vial of yellow slime, +91 vial of blue slime".

    This is a behaviour that has changed in recent versions of mafia. I have confirmed it on several accounts.

    Why was this change made, is it deliberate, and can it be changed back so that the goal box discriminates between "X" and "+X" of an item?

  2. #2
    Developer
    Join Date
    Apr 2010
    Posts
    4,463

    Default

    Accidental removal of too much code - Hopefully fixed in r18380

  3. #3
    Junior Member
    Join Date
    Oct 2011
    Posts
    10

    Default

    A preliminary check suggests it's fixed. Thanks.

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