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Thread: Cursed Warehouse support

  1. #11
    Senior Member Crowther's Avatar
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    That was so much better than the one I wrote. Sadly (or happily) warehouse keys are in such an abundance I ran out of spaded places to find consumables.

  2. #12
    Developer Veracity's Avatar
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    Thanks!

    Here's a version which I think is a little better; rather than having a record with three fields for the location, it simply uses an array with three elements. All that work I made to soup up Array Literals paid off...
    Attached Files
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  3. #13
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    Nice, thanks for this script.
    I wanted more data, so for people that (like me) want to stock up like crazy, and don't mind a little risk:
    Here's a version which includes up to 5 confirmed locations for each non-consumable, and every location listed in the spreadsheet for the consumables, which means there's probably a bunch of them wrong, but it's still way faster than trying to find all of them by hand.
    Attached Files

  4. #14
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    Just wanted to say thank you to veracity and dictator.
    (for those wondering about how risky it is- dictator's version had one location wrong in 80 attempts on consumables. I am now the proud owner of two pairs of mining corduroys- a small price to pay for the convenience and time saved.)

  5. #15
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    Roderick the Unmarried reported 6 corrections to me after collecting 100 consumables (no testing for the equipment), so here's a slightly updated script.
    Attached Files

  6. #16
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    The URL to prime the warehouse changed. This worked for me:

    Code:
            visit_url( "inv_use.php?pwd&which=3&whichitem=9627");

  7. #17
    Developer Veracity's Avatar
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    Oh, sweet. You can just use a warehouse key, rather than clicking on a location which will fade into the mists, by and by.
    Presumably this means that the content will be available as long as warehouse keys exist.

    I'd expect this to work in this script to "prime" it, once we mark the warehouse key as "usable" (or "reusable").

    Code:
    use( 1, KEY );
    I'll try it when I get home tonight.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  8. #18
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    It seems that we can't generate new keys though- they are gone from the cheer store, and CDM said they aren't/shouldn't be pickpocketable anymore.

  9. #19
    Developer Veracity's Avatar
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    I see neither Tammy's Camp nor the Cheerless Spire on the map any more.
    Nor do I see either an Announcement or a Trivial Update mentioning this.
    That was abrupt!
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  10. #20
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    Yay, updates.

    (Use didn't actually work, because it leads you to a choice adventure and use tries to automate that and fails since it's an unknown choice adventure, but using visit_url() to call the use link worked).
    Attached Files

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