Feature - Implemented Ignore autostops when teleportisis active

Magus_Prime

Well-known member
r18299. Since I'm spending a lot of turns auto-adventuring with teleportitis today I noticed the following:

Auto-adventuring keeps stopping when I hit any of the shrines in the Hidden City. The choiceAdventure values for all the shrines are set to choose option 6 (skip).

It also stopped on "I Just Wanna Fly".

Any ideas?
 
Last edited:

Darzil

Developer
That are autostops. Without them if you autoadventured at a shrine it would never stop trying and hitting KoL Servers 1000's of times.

Not entirely sure why I Just Wanna Fly is, I guess making it easier to run that quest.

Could make this a Feature to not autostop with Teleportisis ?
 

Magus_Prime

Well-known member
Thank you! I'm out of turns for today but I'll try tomorrow.

I just looked at the diff and noticed:

Code:
private static final AdventureResult TELEPORTISIS = EffectPool.get( EffectPool.TELEPORTITIS );

and

Code:
KoLConstants.activeEffects.contains( EncounterManager.TELEPORTISIS ) )

Is that a typo in the patch or is it actually misspelled in that way? Teleportitis != Teleportisis
 
Last edited:

lostcalpolydude

Developer
Staff member
Without this update, setting any goal that you would never meet (a seal tooth maybe) would have avoided the autostops.
 

Magus_Prime

Well-known member
The change worked perfectly. I automated over three hundred turns, wearing a ring of teleportation, with no auto-stops.

Thank you!
 
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