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Thread: Asdon Martin GUI

  1. #11
    Junior Member
    Join Date
    May 2018
    Posts
    1

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    This looks incredibly useful. Was trying to install this script this morning, but can't seem to get the new interface to override the default Asdon interface. The files are definitely in my local relay folder under campground.fuelconverter.ash and campground.workshed.9508.ash. Tried decrementing and incrementing the update, reinstalling it, restarting mafia, etc -- then I tried digging into how Mafia was redirecting to the workshop, but that looks right too given the update Ezandora posted here. Has anyone else had difficulty getting this specific relay override to work, even though other overrides seem to work fine?
    Originally Posted by Captain Scotch View Post
    Yeah I'm having the same issue.

  2. #12
    Junior Member
    Join Date
    Mar 2018
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    2

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    I've been doing HCNP runs lately and during the runs I can use this relay script without any problems (besides it trying to think my goat cheeses need to be fuel instead of reagant pastas). However, once I grab my stuff from hagnk's it doesn't work anymore. I'm thinking that if you have too many items then it just won't work.

  3. #13
    Senior Member
    Join Date
    Jun 2016
    Posts
    221

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    You, mean as explained on the previous page?

    In aftercore, the fuel list would be pages and pages long, and it wouldn't give any meaningful information on what's good to turn in and what isn't. Instead, the auto-fueler uses the cheapest mall price, and will likely be more efficient than anything you can do manually.

    I feel as though it's not worth micromanaging this at all; it's menial work that adds to stress and takes away your time, as a person.

    For anyone who absolutely wants to turn in fuel manually, you can temporarily disable the GUI and use the game's fuel convertor.
    Originally Posted by Ezandora View Post
    Or did you mean something else?
    Last edited by the dictator; 05-23-2018 at 04:32 AM.

  4. #14
    Junior Member
    Join Date
    Mar 2018
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    2

    Default

    No, that's exactly what I'm trying to explain to Captain Scotch as to why his script probably won't "work".

  5. #15
    Senior Member
    Join Date
    Oct 2017
    Posts
    287

    Default

    Thank you for this wonderful script.

  6. #16
    Senior Member
    Join Date
    Oct 2017
    Posts
    287

    Default

    I noticed an issue with the script. When it makes soda bread, and you are not in a knoll sign, it will wear the bugbear outfit to buy the ingredients, and then forget to switch back to your previous outfit.

    Below is what happens when I click on extending the buff without enough fuel
    Code:
    Verifying ingredients for loaf of soda bread (6)...
    Putting on outfit:     Bugbear Costume
    Equipment changed.
    Purchasing wad of dough (6 @     47)...
    You spent 282 Meat
    You acquire wad of dough (6)
    Purchases     complete.
    Purchasing soda water (6 @ 66)...
    You spent 396 Meat
    You     acquire soda water (6)
    Purchases complete.
    Creating loaf of soda     bread (6)...
    You acquire loaf of soda bread (6)
    Successfully created     loaf of soda bread (6)
    
    Converting 6 loaf of soda breads into Fuel
    You     acquire an effect: Driving Stealthily (30)
    It wears the outfit, but doesn't switch back to previous outfit afterwards. (took me a while to realize what was going on, I was wondering "why am I wearing the bugbear outfit of all things! now that I know i will be careful to manually switch it back afterwards)

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