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Thread: Asdon Martin GUI

  1. #11
    Junior Member
    Join Date
    May 2018
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    1

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    This looks incredibly useful. Was trying to install this script this morning, but can't seem to get the new interface to override the default Asdon interface. The files are definitely in my local relay folder under campground.fuelconverter.ash and campground.workshed.9508.ash. Tried decrementing and incrementing the update, reinstalling it, restarting mafia, etc -- then I tried digging into how Mafia was redirecting to the workshop, but that looks right too given the update Ezandora posted here. Has anyone else had difficulty getting this specific relay override to work, even though other overrides seem to work fine?
    Originally Posted by Captain Scotch View Post
    Yeah I'm having the same issue.

  2. #12
    Junior Member
    Join Date
    Mar 2018
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    2

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    I've been doing HCNP runs lately and during the runs I can use this relay script without any problems (besides it trying to think my goat cheeses need to be fuel instead of reagant pastas). However, once I grab my stuff from hagnk's it doesn't work anymore. I'm thinking that if you have too many items then it just won't work.

  3. #13
    Senior Member
    Join Date
    Jun 2016
    Posts
    199

    Default

    You, mean as explained on the previous page?

    In aftercore, the fuel list would be pages and pages long, and it wouldn't give any meaningful information on what's good to turn in and what isn't. Instead, the auto-fueler uses the cheapest mall price, and will likely be more efficient than anything you can do manually.

    I feel as though it's not worth micromanaging this at all; it's menial work that adds to stress and takes away your time, as a person.

    For anyone who absolutely wants to turn in fuel manually, you can temporarily disable the GUI and use the game's fuel convertor.
    Originally Posted by Ezandora View Post
    Or did you mean something else?
    Last edited by the dictator; 05-23-2018 at 04:32 AM.

  4. #14
    Junior Member
    Join Date
    Mar 2018
    Posts
    2

    Default

    No, that's exactly what I'm trying to explain to Captain Scotch as to why his script probably won't "work".

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