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Thread: October 2017 IotM - XO Skeleton (familiar)

  1. #11
    Senior Member
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    Jun 2016
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    167

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    When using the modifier maximizer to get more item drop, it's helpful enough to suggest making and using a pair of candy glasses, but then fails when I actually click execute to do so:
    Code:
    Verifying ingredients for pair of candy glasses (1)...
    Creating 1 pair of candy glasses...
    You acquire an item: pair of candy glasses
    Successfully created pair of candy glasses (1)
    Unknown item pair of ashq string [int] type

  2. #12

    Default

    When using the modifier maximizer to get more item drop, it's helpful enough to suggest making and using a pair of candy glasses, but then fails when I actually click execute to do so:
    Code:
    Verifying ingredients for pair of candy glasses (1)...
    Creating 1 pair of candy glasses...
    You acquire an item: pair of candy glasses
    Successfully created pair of candy glasses (1)
    Unknown item pair of ashq string [int] type
    Originally Posted by the dictator View Post
    You have an alias for "candy" interfering with that. You can fix it by making your alias "candy %%" instead, and then "unalias candy".

  3. #13
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    Jun 2016
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    167

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    You have an alias for "candy" interfering with that. You can fix it by making your alias "candy %%" instead, and then "unalias candy".
    Originally Posted by lostcalpolydude View Post
    Ah, good call, I didn't even think to look there.

  4. #14

    Default

    Could we get a charges counter for this familiar similar to the Robin & Candle?
    X's drop from the first combat then every 9th combat after that. O's drop after the 6th combat then every 9th combat after that.
    So the sequence of drops is 1, 6, 10, 15, 19, 24 which reduces to +5 then +4 then repeat.

    Thanks.

    XOXO

  5. #15
    Developer
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    Apr 2010
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    4,300

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    Hopefully I have the tracking right in r18405, as I'm in Boris and can't check.

  6. #16

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    Hopefully I have the tracking right in r18405, as I'm in Boris and can't check.
    Originally Posted by Darzil View Post
    It's kind of funky for me. It keeps switching between "-1/9 X, 3/9 O" after I get an X drop and "4/9 X, -1/9 O" after I get an O drop. Neither counter increments after a combat.

    Code:
    > version
    
    KoLmafia v17.12 r18406

  7. #17
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    Jun 2016
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    Oh, another thing about those that's found myself wanting: a counter that tells you how many Xes/Os you already have in your inventory when you get a new one, like it does for bacon, that way, I can easily see if I need to keep running the XO Skeleton.

  8. #18
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    Apr 2010
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    Forgot to add the FightRequest code!

    r18408 should fix that and also add a counter / link to store.

    Can someone test ?

  9. #19

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    Can someone test ?
    Originally Posted by Darzil View Post
    Looks all good to me in r.18422!

    Thanks (again) for the swift updates!

  10. #20
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    So I think we are done.

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