PaladinWhite
Member
It would be awesome to have a preference that tracks whether I've been hit by a time's arrow. I have various scripts that will send out an arrow to a bot, to have it shot back - but this is a potential waste of an arrow, if I've already been shot. (An alternative answer is for the bots to send back unusable arrows, but that doesn't always happen.)
I'm not sure whether tracking this would be complicated/impractical, since the notification comes as kmail. The simple text of the kmail is:
... but I guess it would be more robust to use a chunk of the HTML (for instance, to protect against the preference being set incorrectly by a normal kmail with that text):
I'm not sure whether tracking this would be complicated/impractical, since the notification comes as kmail. The simple text of the kmail is:
Code:
[playername] has shot you with a time's arrow.
... but I guess it would be more robust to use a chunk of the HTML (for instance, to protect against the preference being set incorrectly by a normal kmail with that text):
Code:
<img src=/images/adventureimages/timesarrow.gif width=100 height=100 alt="Time's Arrow" title="Time's Arrow"><br><b>HeartBot</b> has shot you with a time's arrow.</center><center><table><tr><td><img src="/images/itemimages/hourglass.gif" height=30 width=30 alt="Adventures"></td><td valign=center>You gain 5 Adventures.</td></tr></table>