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Thread: New-You Club Membership Form

  1. #1
    Developer Veracity's Avatar
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    Mar 2006
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    Default New-You Club Membership Form

    A Standard-compliant correspondent.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  2. #2
    Minion Bale's Avatar
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    Jun 2008
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    13,245

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    At the astral gash, the drop down for current Eudora shows nothing. I know that there's no real support yet, but I just wanted to mention this anyway.

  3. #3
    Developer
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    Apr 2010
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    Have submitted a bug report as it seems to me that whichpenpal does not get set to 4 in the API when you select New-You Club, but is set to 1. This could actually be a different bug, as it sets back to Pen Pal when you do anything, so probably not an API issue !

    So r18009 probably works, it just won't til KOL does.

  4. #4
    Developer
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    Message in /messages.php?box=Correspondence : (I guess we'd want to only capture the most recent one message, is that safe, or do we have to match date?)
    Code:
    <p>You should focus on self-empowerment today.  Cast Stream of Sauce against a junksprite sharpener 14 times (look in The Old Landfill).</div>
    Message when using the right skill:
    Code:
    <p>You're really sharpening the old saw.  Looks like you've done 1 out of 14!<table><tr><Td></td></tr></table>
    When you've used it enough:
    Code:
    <p>You did it!  Your saw is so sharp!<table><tr><Td></td></tr></table>
    Last edited by Darzil; 05-02-2017 at 12:12 PM.

  5. #5

    Default

    Have submitted a bug report as it seems to me that whichpenpal does not get set to 4 in the API when you select New-You Club, but is set to 1. This could actually be a different bug, as it sets back to Pen Pal when you do anything, so probably not an API issue !

    So r18009 probably works, it just won't til KOL does.
    Originally Posted by Darzil View Post
    And now KoL is fixed.

  6. #6
    Developer
    Join Date
    Aug 2009
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    Become Superficially Interested (-combat) can be toggled in its description (charsheet.php, POSTing action=newyouinterest and pwd=$PWDHASH) to Become Intensely Interested (+combat), and vice versa (same URL).

    Code:
    --------------------
    2289	Become Intensely interested	foldednote.gif	4dedd7ca824340c7267ce393292dd1e9
    Effect	Become Intensely interested	Combat Rate: +5
    --------------------

  7. #7

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    Oooh, that's neat.
    /me wishes he knew that while chasing ninja assassins and lobsterfrogman today.

  8. #8

  9. #9

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    18013 adds a "toggle [effect]" command. My goal was to make the command a little more generic than something just for this one effect (even though there's no current use case), but for now you don't need to actually specify an effect.

    This isn't perfect. If you tell KoLmafia to automatically acquire the -combat effect when you have the +combat effect, it's just as likely to use another affirmation as it is to toggle. There's no knowledge of how to get the +combat effect if you don't already have the -combat effect. The maximizer will suggest toggling to get the appropriate effect, but it doesn't know that doing so will also remove the other effect (giving a +10 bonus instead of +5). I don't have any ideas for addressing that.

  10. #10
    Developer
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    Pep Talk [Boris skill] and Iron Palm Technique [Traveling Trader skill] (and, arguably, all the flavour of magic skills) can be toggled on/off at will, although that's via casting a skill.

    Regarding maximizer: Smooth / musk, Boris / dread songs, and facial expressions come to mind as mutually exclusive effects, where acquiring one (through conventional means) will remove any others that are active. I admittedly haven't really looked at maximizer code in depth, but I don't think there's an easy way to go about implementing something like that.

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