Does anyone know how or where to encounter Exotic Animals or Plants? Is there a trick to it? My factoid gathering is hitting a wall.
Originally Posted by
Bale
I'm now wondering about this, myself, since no planets with anomalous plants or animals are showing up on the spreadsheet.
Ryo_Sangnoir's post says this:
As I understand it, here's the current possible separate adventures available through the space gate:
Rocks: 3 rock non-combats: Space Cave, Cool Space Rocks and Wide Open Spaces
Animals / Plants: One non-combat and one combat for each of small, advanced and anomalous. Haven't seen any anomalous since the planets were reshuffled. Advanced give more things than small. The plant NCs are A Simple Plant, A Complicated Plant, and ?. The animal NCs are "The Animals, The Animals", "Buffalo-Like Animal, Won't You Come Out Tonight" and ?.
Alien: One non-combat for friendly (Interstellar Trade), one combat for hostile.
Murderbot: Fight a drone or soldier, or one non-combat (Recovering the Satellite)
Spant: Fight a drone or soldier, or one non-combat (Here There Be No Spants)
Ruins: Split into pirate, procrastinator and baby, three non-combats each.
One of the pirates' (Land Ho) gives +10% fluency (and maybe swap a treasure map for something?). Half The Ship it Used to Be lets you get +5% fluency (or a treasure map?). The one with the sun is probably another pirate ruin.
One of the procrastinators' (That's No Moonlith, it's a Monolith!) lets you swap a murderbot cube for 20% fluency. One is a terminal that probably gives a reward for the fluent (I'm Afraid It's Terminal). The last one is the locker.
One of the babies' lets you get a children's book (Time Enough at Last). The other two are probably Mother May I and Please Baby Baby Please. The former gives milk with high enough fluency.
That was good information, for April 9th.
Note his observations:
There are (were) exotic animals and plants.
There are monsters for hostile ones.
There are choice adventures for non-hostile ones.
I will also point out the following items:
Code:
9415 edible alien plant bit 306788819 plantbit.gif food t,d 4
9416 alien plant fibers 876928996 plantfibers.gif none d 5
9417 alien plant sample 662601741 dna.gif none d 10
9418 complex alien plant sample 754099238 dna.gif none d 25
9419
9420 alien plant goo 538908723 plantgoo.gif spleen, usable t,d 15 globs of alien plant goo
Something to eat, something worth some research, and simple, complex, (and exotic) things, obtainable with a botanical kit (?), and some goo.
Code:
9423 alien meat 672000286 alienmeat.gif food t,d 8 pieces of alien meat
9424 alien toenails 191705518 alientoenails.gif none d 5 piles of alien toenails
9425 alien zoological sample 746407603 dna.gif none d 10
9426
9427 fascinating alien zoological sample 326307398 dna.gif none d 50
9428 alien animal goo 432889167 blankoutglob.gif spleen, usable t,d 30 globs of alien animal goo
The same things, except, look! they have an item for the "exotic" animal from, we assume, the zoological kit.
So. At least one person found a hostile exotic animal and extracted that item from it.
However, after the coordinate reset, nobody has published a planet with exotic animals or plants, hostile or not, on it.
I see a number of possibilities:
1) Those who are actively contributing spading data have not found any such planet. Bad luck?
2) Some people have found such planets, but are hoarding the info.
3) The coordinate scramble made it impossible to find exotic animals, exotic plants, hostile exotic animals, and hostile exotic plants.
4) There is, in fact, some trick to get "exotic" critters to show up, even though the planet says "simple" or "advanced".
I'm beginning to suspect #3, but we have no way of knowing.
I'd submit a bug report/query, but I am confident that it would be ignored.
Perhaps a dev could check to see if anomalous plants & animals are no longer possible - and, if so, lobby to have them restored.