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Thread: Veracity's Gingerbread City.ash

  1. #31
    Developer Veracity's Avatar
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    Revision 76 does not assume that an unexpected non-combat/non-choice spent a turn in the Gingerbread City.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  2. #32
    Developer Veracity's Avatar
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    I think I forgot my principle that not everybody wants to run the way I do.

    Revision 77 adds the following:

    Code:
    // Should we abort the script for an unexpected NC (presumably a counter)?
    //
    // Ideally, you'd set up a Counter Script and it would handle it and
    // allow the script just continue, but if you want this script to abort
    // to let you to handle the counter manually, set this to true. You can
    // continue the script by simply running it again.
    
    boolean vgc_abort_for_counters = define_property( "VGC.AbortForCounters", "boolean", "false" ).to_boolean();
    I haven't actually tested this yet, although I will after rollover.
    What could go wrong?
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  3. #33
    Developer Veracity's Avatar
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    Yeah, it works. If you set that property to true, it stops on the semirare counter and tells you to run the script again when you have dealt with the counter.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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