"The lore of Loathing, presented without context or consistency. Or correctness."
Inspired by soolar's prank generator, this script remixes in-game text to create shiny semi-new time-spinner/brick/gift-package prank text. It's like two knockoffs for the price of one!
The basic 3-step process is:
I'll just leave the install link up here:
Here's a sample of the silliness. The green text at the bottom is the prank's final form.
The CLI command to run it has 3 optional inputs (it's almost like there's a deliberate three theme).
Also, there's actually a fourth input, which is as optional as the first three. "brick" throws bricks instead of time-pranks; "gift" sends a gift package with Holiday Fun, some healing items so your target doesn't get mad when the Fun Log beats them up, and an enormously long prank, with a title; "quest" generates a stupidly-long prank and saves it to your quest log notes page. "load p[number]" loads a prank to that same notes page so you can edit it, and "save" saves it. "erase" deletes all saved pranks, "rename" deletes all the saved names, and "reset" deletes all the cached text used for prank-generating.
Oh, and "taleprank help" will list all the above information. So that's probably the best one to remember.
Example Commands because this thing's way too complicated:
"taleprank -vn" will generate and save a 5-sentence random-nouns prank using Crimbo Tale and Manuel, with that extra gray text to show you what the heck it's doing.
If you got the one above (which is virtually impossible because there's like a jillion possible combinations) you could send it to Doe John with "taleprank Doe John p67".
To send Jane Bane a brick with 3 Manuel-only sentences and random names, use "taleprank Jane Bane 3 -bmn".
You get the idea, probably.
The text sources are cached in /data on-the-fly, so after you run it a few times it should stop hammering the KoL servers and run much faster. The random names will also get random-er as it collects Capitalized Things from every page it visits. "taleprank rename" will reset the names database, in case it gets too unwieldy. "taleprank erase" will wipe all your saved pranks. There is no command for deleting the cached data because you should (almost) never need to do that--it will detect changes to Manuel and re-download those when necessary--but you can find that stuff in "taleprank_cache.txt".
Also, note that there appears to be a KoL bug/feature right now where, if you send two or more time-pranks to the same person (in a row?), they will all have the text from the first one. So, diversify your pranking targets. Or use bricks.
Inspired by soolar's prank generator, this script remixes in-game text to create shiny semi-new time-spinner/brick/gift-package prank text. It's like two knockoffs for the price of one!
The basic 3-step process is:
- Take a few random sentences from A Crimbo Tale and, if you have him, Monster Manuel.*
- Optionally, shuffle the names and proper nouns to increase the average absurdity per minute.
- Also optionally, send the prank. So it's really more of a one-step process. Whether you send it or not, it'll be saved for later use, or non-use.
I'll just leave the install link up here:
Code:
svn checkout https://svn.code.sf.net/p/guyymafia/code/taleprank/
Here's a sample of the silliness. The green text at the bottom is the prank's final form.
Constructing procedural insanity from 5 excerpts...
1) Crimbo part VI, sentence #5: They also were under considerable pressure from the Loathing Association of Amateur Astronomers, Astrologers, and Meteorology Enthusiasts, or LAAAAME, to build an observatory with which LAAAAME could observe the cosmos and further Loathing's scientific research.
2) Crimbo part VI, sentence #8: In order to make the donors feel like they got something for their meat, LAAAAME invited the public in to peer through the telescope at celestial bodies, or just watch the Naughty Sorceress undress (speaking of heavenly bodies -- yowza!).
3) Crimbo part XIV, sentence #1: Crimbo number 11 featured Uncle Crimbo trying to save himself some effort -- again -- by using leftover Animelf technology to automate the gift manufacturing process.
4) Manuel page P, sentence #109: The Protagonist's hair is twice as tall as his head.
5) Crimbo part XIII, sentence #9: Adventurers discovered that the animelfs were secretly using Uncle Crimbo's facilities to build a gigantic robot, the MechaElf, to take over Crimbo Town and, eventually, all of Loathing.
Generating improper nouns...
Astronomer -> Lollipede
Crimbo Town -> Baa'Baa'Bu'Ran
Astrologers -> Axe Handle
Crimbo -> Evil Trumpet-Playing Mariachi
Crimbo -> Cookie Cutter Of Loneliness
Crimbo -> Spooky Music Box
Loathing -> Grave Rober
Loathing -> Spooky Zombie
Loathing -> Forest Spirit
Meteorology Enthusiasts -> Circuit-Soldering Animelf
Protagonist -> Smooth Criminal
Animelf -> Gingerbread Alligator
Animelf -> Ol' Scratch
Animelf -> Knob Goblin Embezzler
Uncle -> Oil Cartel
Uncle -> Video Game Miniboss
Observatory -> CH Imp
Naughty Sorceress -> Seymour Buttz
They also were under considerable pressure from the Grave Rober Association of Amateur Lollipedes, Axe Handle, and Circuit-Soldering Gingerbread Alligator, or LAAAAME, to build an CH Imp with which LAAAAME could observe the cosmos and further Spooky Zombie's scientific research. In order to make the donors feel like they got something for their meat, LAAAAME invited the public in to peer through the telescope at celestial bodies, or just watch the Seymour Buttz undress (speaking of heavenly bodies -- yowza!). Evil Trumpet-Playing Mariachi number 11 featured Oil Cartel Cookie Cutter Of Loneliness trying to save himself some effort -- again -- by using leftover Ol' Scratch technology to automate the gift manufacturing process. The Smooth Criminal's hair is twice as tall as his head. Adventurers discovered that the Knob Goblin Embezzlers were secretly using Video Game Miniboss Spooky Music Box's facilities to build a gigantic robot, the MechaElf, to take over Baa'Baa'Bu'Ran and, eventually, all of Forest Spirit.
Saved as p67.
The CLI command to run it has 3 optional inputs (it's almost like there's a deliberate three theme).
- A player name or #[number] if you want to send it to someone. "contacts" sends it to a random person on your contact list (who isn't in Ronin/Hardcore, unless you're throwing a brick).
- Either a number of sentences for a new prank, or "p[number]" to load a previously saved prank. (Note: Time-pranks are limited to 2000 characters, and bricks to 500.)
- A dash (-) followed by letters indicating which books to use (c = Crimbo, m = Manuel, d = Dread), whether to use random names , and whether to verbotically display all that extra gray text (v). If this part is blank, it will act like you entered "-cmn."
Also, there's actually a fourth input, which is as optional as the first three. "brick" throws bricks instead of time-pranks; "gift" sends a gift package with Holiday Fun, some healing items so your target doesn't get mad when the Fun Log beats them up, and an enormously long prank, with a title; "quest" generates a stupidly-long prank and saves it to your quest log notes page. "load p[number]" loads a prank to that same notes page so you can edit it, and "save" saves it. "erase" deletes all saved pranks, "rename" deletes all the saved names, and "reset" deletes all the cached text used for prank-generating.
Oh, and "taleprank help" will list all the above information. So that's probably the best one to remember.
Example Commands because this thing's way too complicated:
"taleprank -vn" will generate and save a 5-sentence random-nouns prank using Crimbo Tale and Manuel, with that extra gray text to show you what the heck it's doing.
If you got the one above (which is virtually impossible because there's like a jillion possible combinations) you could send it to Doe John with "taleprank Doe John p67".
To send Jane Bane a brick with 3 Manuel-only sentences and random names, use "taleprank Jane Bane 3 -bmn".
You get the idea, probably.
The text sources are cached in /data on-the-fly, so after you run it a few times it should stop hammering the KoL servers and run much faster. The random names will also get random-er as it collects Capitalized Things from every page it visits. "taleprank rename" will reset the names database, in case it gets too unwieldy. "taleprank erase" will wipe all your saved pranks. There is no command for deleting the cached data because you should (almost) never need to do that--it will detect changes to Manuel and re-download those when necessary--but you can find that stuff in "taleprank_cache.txt".
Also, note that there appears to be a KoL bug/feature right now where, if you send two or more time-pranks to the same person (in a row?), they will all have the text from the first one. So, diversify your pranking targets. Or use bricks.
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