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Thread: Crimbo 2016

  1. #11

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    Hmm, 10^11338747 might be a bit large for an int.

  2. #12
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    The second tiny plastic:

    Code:
    --------------------
    9245	tiny plastic angry vikings	924061367	tpvikings.gif	accessory	t	0
    tiny plastic angry vikings	0	none
    Item	tiny plastic angry vikings	Weapon Damage: +10
    --------------------

  3. #13

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    Third Tiny plastic:

    Code:
    --------------------
    9246 tiny plastic Knows About Chakras 190016836 tpkac.gif accessory t 0
    tiny plastic Knows About Chakras 0 none
    Item tiny plastic Knows About Chakras Spell Damage: +10
    --------------------

  4. #14
    Minion Bale's Avatar
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    New monster #2002 found in Manuel with name 'angry viking warriors' image '3vikings.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: -10000 P: weird'
    Drops chakra sludge and negative lumps.

    Already added his physical immunity to batfactors, but that won't help till mafia supports him.

    Here's the rest of the information...
    Adding new location: Crimbo's Beard - adventure.php?snarfblat=492
    Contains angry viking warriors, penguin mafioso, the Crimborg
    Last edited by Bale; 12-23-2016 at 05:52 AM.

  5. #15
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    The fourth and fifth tiny plastics and a Crimbo present:

    Code:
    --------------------
    9247	tiny plastic Your Brain	349091506	tpbrain.gif	accessory	t	0
    tiny plastic Your Brain	0	none
    Item	tiny plastic Your Brain	MP Regen Min: 3, MP Regen Max: 4
    --------------------
    
    --------------------
    9289	Uncle Crimbo's hat	113038072	santahat.gif	hat		0
    Uncle Crimbo's hat	100	Mox: 35
    Item	Uncle Crimbo's hat	Adventures: +4, Rollover Effect Duration: 100, Rollover Effect Duration: 100
    --------------------
    
    --------------------
    9248	tiny plastic Krampus	939530296	tpkramps.gif	accessory	t	0
    tiny plastic Krampus	0	none
    Item	tiny plastic Krampus	PvP Fights: +1
    --------------------
    The rollover effects on the hat are "The Spirit of Crimbo" which says that the effect is "'Tis the season!" with no listed effect and "Crimbo Nostalgia" which says "Remember last Crimbo? Yeah, that was great" and an effect of +5 Stats Per Fight
    Last edited by Magus_Prime; 12-25-2016 at 08:46 AM. Reason: Crimbo has come

  6. #16
    Developer Veracity's Avatar
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    Uncle Crimbo's Hat:

    Code:
    +4 Adventure(s) per day when equipped.
    Grants 100 Adventures of The Spirit of Crimbo at Rollover
    Grants 100 Adventures of Crimbo Nostalgia at Rollover
    I believe this is a first: an item with two Rollover Effects.

    We currently parse the enchantments like this:

    Code:
    Item	Uncle Crimbo's hat	Adventures: +4, Rollover Effect Duration: 100, Rollover Effect Duration: 100
    That's not correct.

    I'm going to enter it in like this:

    Code:
    Item	Uncle Crimbo's hat	Adventures: +4, Rollover Effect Duration: 100, Rollover Effect: "The Spirit of Crimbo", Rollover Effect Duration: 100, Rollover Effect: "Crimbo Nostalgia"
    but I am sure that we will only remember one (presumably the second) one.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  7. #17
    Minion Bale's Avatar
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    I believe this is a first: an item with two Rollover Effects.
    Originally Posted by Veracity View Post
    Jick's always looking for new ways to make your life difficult.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  8. #18
    Developer Veracity's Avatar
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    Turns out we were parsing only Rollover Effect Duration - even though we had the pattern for Rollover Effect, too - because both modifiers came from the same blue "enchantment". Revision 17599 gets both modifiers.

    Both rollover effects - and both rollover effect durations - are listed for Uncle Crimbo's hat. For good measure, I changed the marzipan skull to reflect that you actually get three enchantments from it, not just Sugar Rush.

    Not that it does much good:

    Code:
    > ash effect_modifier( "marzipan skull", "Effect" ).to_string()
    
    Returned: Sugar Rush
    
    > ash string_modifier( "marzipan skull", "Modifiers" ).to_string()
    
    Returned: Effect: "Sugar Rush", Effect Duration: 5, Effect: "Hardly Poisoned at All", Effect Duration: 5, Effect: "Hombre Muerto Caminando", Effect Duration: 5
    
    > ash effect_modifier( "Uncle Crimbo's Hat", "Rollover Effect" ).to_string()
    
    Returned: The Spirit of Crimbo
    
    > ash string_modifier( "Uncle Crimbo's Hat", "Modifiers" ).to_string()
    
    Returned: Adventures: +4, Rollover Effect: "The Spirit of Crimbo", Rollover Effect Duration: 100, Rollover Effect: "Crimbo Nostalgia", Rollover Effect Duration: 100
    The data is available to you, but we only store a single effect name - the first listed - as the "Effect" or "Rollover Effect" modifier.

    I wonder how many other items grant multiple Effects?
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  9. #19
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    I wonder how many other items grant multiple Effects?
    Originally Posted by Veracity View Post
    Quite a few, it seems.

    I did a search for items with at least one effect that had "You acquire an effect" show up multiple times on their corresponding wiki pages, then did a quick manual pass. There seem to be a few categories of items that grant multiple effects -- those that grant multiple effects all the time, those that randomly grant an effect from a fixed pool, and those that grant effects conditionally.

    Code:
    patchouli incense stick
    Yummy Tummy bean -- yields sugar rush and a random effect (from a pool)
    Rock Pops
    Senior Mints
    Now and Earlier
    Sugar Cog
    sugar-coated pine cone
    Angry Farmer's Wife Candy
    seal eyeball
    turtle soup
    evil vihuela
    evil potion of potency
    evil libation of liveliness
    evil tomato juice of powerful power
    evil eyedrops of the ermine
    evil ointment of the occult
    evil serum of sarcasm
    evil philter of phorce
    Everlasting Deckswabber
    dubious peppermint
    children of the candy corn
    Good 'n' Slimy
    spooky sap
    elven suicide capsule -- yields one of three effects, randomly
    Crimbo peppermint bark
    Crimbo fudge
    Crimbo candied pecan
    queen cookie
    myrrh-soaked, chocolate-covered bacon bath ball
    Okee-Dokee soda
    fish juice box
    banana supersucker
    pear supersucker
    lime supersucker
    kumquat supersucker
    strawberry supersucker
    beet-flavored Mr. Mediocrebar
    sweet-corn-flavored Mr. Mediocrebar
    cabbage-flavored Mr. Mediocrebar
    black tear - conditional on existing effects
    jagged tooth - conditional on existing effects
    grisly shell fragment - conditional on existing effects
    Hot 'n' Scarys
    eldritch elixir

  10. #20
    Developer Veracity's Avatar
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    Surely we are done with this. I doubt there will be anything new added, although I would dearly love to have the third part of a Buddhist monk's "triple robe" added as a saffron item to complete a new outfit.

    I'm marking this implemented. If some new comes out, we can make a new thread.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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