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Thread: Crimbo 2016

  1. #1
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    Default Crimbo 2016

    Code:
    --------------------
    Crimbo Lumps Shop	buy	10	bad vibroknife	ROW917
    --------------------
    --------------------
    9281	bad vibroknife	928791753	vibroknife.gif	weapon		0
    bad vibroknife	100	Mus: 35	1-handed knife
    # Item bad vibroknife: Improves your ability to align chakras
    Item	bad vibroknife	Maximum HP: +25, Weapon Damage: +10
    --------------------
    --------------------
    Crimbo Lumps Shop	buy	10	crystal belt buckle	ROW918
    --------------------
    --------------------
    9282	crystal belt buckle	240247384	crystalbuckle.gif	accessory		0
    crystal belt buckle	0	Mys: 35
    # Item crystal belt buckle: Improves your ability to align chakras
    Item	crystal belt buckle	Maximum MP: +25, Spell Damage: +10
    --------------------
    --------------------
    Crimbo Lumps Shop	buy	20	saffron antaravasaka	ROW919
    --------------------
    --------------------
    9283	saffron antaravasaka	278132307	brobe2.gif	pants		0
    saffron antaravasaka	100	Mox: 35
    # Item saffron antaravasaka: Improves chances of finding lumps and sludge
    Item	saffron antaravasaka	MP Regen Min: 4, MP Regen Max: 6, Spell Critical Percent: +5
    --------------------
    --------------------
    Crimbo Lumps Shop	buy	20	saffron uttarasanga	ROW920
    --------------------
    --------------------
    9284	saffron uttarasanga	555660466	brobe1.gif	container		0
    saffron uttarasanga	0	Mus: 35
    # Item saffron uttarasanga: Improves chances of finding lumps and sludge
    Item	saffron uttarasanga	HP Regen Min: 4, HP Regen Max: 6, Critical Hit Percent: +5
    --------------------
    Also:

    Code:
    Unexpected plural of 'chakra sludge' found: wads of chakra sludge
    Last edited by Magus_Prime; 12-17-2016 at 11:17 AM.

  2. #2
    Minion Bale's Avatar
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    Default

    r17553 by Veracity

  3. #3
    Developer Veracity's Avatar
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    I am reopening this and retitling it to use as a generic "Crimbo 2016" New Content thread. I am surprised we have none.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  4. #4
    Developer Veracity's Avatar
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    From what I understand, the new Stack Lumps skill has an increasing MP cost for each time you cast it per day.

    11, 111, 1111, 11111, ...

    It's not daily limited, but tracking casts so far today with a setting seems appropriate.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #5
    Senior Member Theraze's Avatar
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    Is there a modifier than can be maximized for Crimbo16 drops or cleaning yet? I see it's listed on items, but haven't seen it in modref yet, unless I've just missed it or one of the earlier Crimbo modifiers got reused.

  6. #6
    Developer Veracity's Avatar
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    Huh. So, we have the saffron antaravasaka (pants) and the saffron uttarasanga (back item). According to Wikipedia the traditional clothing of a Buddhist monk or nun has THREE items:

    A lower body "undergarment" - i.e., "pants":

    Antarvāsa

    The antarvāsa is the inner robe covering the lower body. It is the undergarment that flows underneath the other layers of clothing. It has a large neck, and almost entirely covers the torso. In representations of the Buddha, the bottom of the antarvāsa usually protrudes, and appears in the rough shape of a triangle.
    An upper body robe - a "shirt":

    Uttarāsaṅga

    A robe covering the upper body. It comes over the undergarment, or antarvāsa. In representations of the Buddha, the uttarāsaṅga rarely appears as the uppermost garment, since it is often covered by the outer robe, or saṃghāti.
    And an "outer robe" - a "back item"?

    Saṃghāti
    The saṃghāti is a double layers robe of Bhikkhus or Bhikkhunis used as an outer cloak for various occasions. It comes over the upper robe (uttarāsaṅga), and the undergarment (antarvāsa). In representations of the Buddha, the saṃghāti is usually the most visible garment, with the undergarment or uttarāsaṅga protruding at the bottom. It is quite similar in shape to the Greek himation, and its shape and folds have been treated in Greek style in the Greco-Buddhist art of Gandhāra.
    It is, definitively, a "triple robe".

    How cool would it be if they added a "saffron samghati" and the three items together became the "Enlightened Robes" outfit?

    Although, the uttarasanga SHOULD be the "shirt" and the samghati SHOULD be the "back item". And the antaravasaka SHOULD be the antarvasa.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  7. #7
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    The first tiny plastic of the season from the calendar:

    Code:
    --------------------
    9244	tiny plastic bad vibe	349395507	tpbadvibe.gif	accessory	t	0
    tiny plastic bad vibe	0	none
    Item	tiny plastic bad vibe	Monster Level: +2
    --------------------

  8. #8
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    FYI, r17583: Out of curiosity I attempted to "max cast" stack lumps with > 124M MP. Mafia reported that it had cast the spell ~11M times, and MP remaining was reduced to 16. Only one actual cast was made successfully, however, netting 1 chakra sludge. Item manager showed > 1B negative lumps had been used (I only had ~583 at the start). Spell cost was still listed as 11MP.

    At that point I tried to refresh character status (bottom left button) since I didn't think that MP should have really been all used. But I got the message "retrieving character data", and then the left panel remained grey. I could hit escape but still no update. So I tried to log out and back in, and it hung at the same point. I then exited entirely and restarted, logged in - same problem. Also empty daily deeds panel, and no inventory items retrieved. Exited again, restarted, turned on logging, then logged in again. Hit escape after it hung in the same spot again, then turned off logging. The last action logged was retrieving the character sheet, it completed, then logged the message "Processing results...", and that was the last item in the log until the message "KoLmafia declares world peace" from escaping.

    I figured maybe my prefs were corrupted, so I restored a backup from August - now everything works. Not sure what I may have lost between then and now, maybe some IotM related tracking, but everything works ok now.

    Logging into KoL vanilla, and it showed MP as actually at 16. I'm not sure what it actually managed to spend it on. Sounds like there may be something odd on the KoL side as well.

    Anyway, thanks for bearing with this rambling. Meanwhile, I'll go back to executing Stack Lumps one at a time ;-)

  9. #9

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    KoL lets you "multi-cast" the skill. It takes away the MP for casting it a bunch of times (in this case 11 times however many times you tried casting it), but in all other ways acts like you only cast it once. KoLmafia currently also allows that, saw that the multi-cast "succeeded", and would have set _stackLumpsUses to 124m/11. That's a large number, but still smaller than 2^31 by quite a bit, so I'm surprised it caused an issue. Opening [charactername]_prefs.txt and changing that single value to 1 should let you keep using that file.

    17584 only lets you do 1 cast at a time of Stack Lumps. You could cast it, followed by "repeat 10" or whatever to get all your casts. Ideally KoLmafia could loop through and do 1 cast at a time until all casts are done, but for now I went with the simplest fix.

  10. #10
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    Made the prefs fix that you suggested, and downloaded the new build - all works now, thanks for the quick fix!

    This was what I found:
    _stackLumpsUses=11338747

    It looks like mafia calculates the MP needed for the next cast. Does that sound like it would hang with the above number? ;-)

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