New Content - Implemented Gingerbread City

Veracity

Developer
Staff member
Code:
9203	Build-a-City Gingerbread kit	939230415	gingercity.gif	usable	t	0
# Item Build-a-City Gingerbread kit: Unlocks a Gingerbread City in the Big Mountains
Item	Build-a-City Gingerbread kit	Free Pull
I added the item and a property - "gingerbreadCityAvailable" - which is set to "true" if you use it or we see it in the Big Mountains.

Plenty more to come, I am sure.

Revision 17455
 

Bale

Minion
I think that was a bit premature.

There's a good chance that there could be a daily pass hidden in one of the non-combats and you didn't leave much room for that in your naming scheme for the property. Not a huge problem though.
 

Veracity

Developer
Staff member
Then we treat it like an airplane charter and also define an _ property.

It's not like there is any code, yet, which uses this.
 

Veracity

Developer
Staff member
Oh. I see. You don't want seeing it in the mountains to set the property.
OK. I'll remove that for now.
 

Bale

Minion
Adding new location: Gingerbread Civic Center - adventure.php?snarfblat=477
Ah, Gingerbread Civic Center! Nothing brightens up an indoor space like some plants, I always say.

Adding new location: Gingerbread Train Station - adventure.php?snarfblat=478
Ah, Gingerbread Train Station! Nothing brightens up an indoor space like some plants, I always say.

Adding new location: Gingerbread Industrial Zone - adventure.php?snarfblat=479
Ah, Gingerbread Industrial Zone! Nothing brightens up an indoor space like some plants, I always say.

Everything is indoors.
 

Sytras

Member
So many items

Code:
--------------------
9205 sprinkles 757828485 sprinkles.gif none 0
# Item sprinkles
--------------------
--------------------
9212 candy dress shoes 741868271 moccasins.gif accessory t,d 300
candy dress shoes 100 Mus: 20
Item candy dress shoes Maximum HP: +20, Weapon Damage: +15, Critical Hit Percent: +10, Single Equip
--------------------
--------------------
9217 gingerbread restraining order 805926029 document.gif none, combat t,d 100
# Item gingerbread restraining order: Banish a gingerbread man for the rest of the day
--------------------
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9219 animal part cracker 298097264 animalcracker.gif food t,d 8
animal part cracker 3 4 good 0 0 0 0 Unspaded
Item animal part cracker Effect: "Sprinkle in Your Eye", Effect Duration: 30
--------------------
--------------------
9220 gingerbread wine 897082000 gingerwine.gif drink t,d 21
gingerbread wine 3 4 good 0 0 0 0 Unspaded
Item gingerbread wine Effect: "Sprinkle in Your Eye", Effect Duration: 30
--------------------
--------------------
9224 tainted icing 494280376 blankoutglob.gif usable t,d 15
Item tainted icing Effect: "Iced and Tainted", Effect Duration: 10
--------------------
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9236 gingerbread gavel 653945094 gingergavel.gif weapon d 50
gingerbread gavel 50 Mus: 0 1-handed club
Item gingerbread gavel Critical Hit Percent: +5, Weapon Damage Percent: +25
--------------------
--------------------
9240 spare chocolate parts 568410011 chocoparts.gif none d 15
# Item spare chocolate parts
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...and effects
Code:
--------------------
2148 Sprinkle in Your Eye sprinkles.gif 31b576b9a5aec68ff80848649dc2f879 drink 1 gingerbread wine
# Effect Sprinkle in Your Eye: +25% Sprinkles from Monsters
--------------------
--------------------
2149 Iced and Tainted blankoutglob.gif ce08eaf8f3c33ce2d56830c514883b2d use 1 tainted icing
# Effect Iced and Tainted: +25% Sprinkles from Monsters
Effect Iced and Tainted Cold Damage: +15, Spell Critical Percent: +5
--------------------



...and a new outfit!

Code:
--------------------
129 Gingerbread Best gingertat.gif candy dress shoes
# Outfit Gingerbread Best: +25% Sprinkles from Monsters
--------------------
 

Bale

Minion
Please add:

Code:
--------------------
9207	sour ball and chain	957350053	sourballchain.gif	accessory	t,d	150
sour ball and chain	50	Mus: 10
Item	sour ball and chain	Initiative: -300, Sprinkle Drop: +50, Single Equip
--------------------
 

Ezandora

Member
Two unlockable locations:

-Gingerbread Upscale Retail District - snarfblat 480 - outdoor
Has these monsters:
New monster #1987 found in Manuel with name 'gingerbread finance bro' image 'gbfinancebro.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: 150 P: dude'
New monster #1986 found in Manuel with name 'gingerbread gentrifier' image 'gbgentry.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: 200 P: dude'
New monster #1988 found in Manuel with name 'gingerbread tech bro' image 'gbtechbro.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: -10000 P: dude'
(and possibly the rats/pigeons if you haven't relocated them yet)

-Gingerbread Sewers - snarfblat 481 - underground
 

Bale

Minion
Several untradeable items not yet added:

Code:
--------------------
9231	candy crowbar	112008833	crowbar.gif	weapon	q	0
candy crowbar	110	Mus: 25	1-handed club
Item	candy crowbar	Weapon Damage Percent: +100, Lasts Until Rollover
--------------------
You acquire an item: candy crowbar
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9232	candy screwdriver	908995282	candyscrewdriver.gif	weapon	q	0
candy screwdriver	100	Mus: 20	1-handed knife
Item	candy screwdriver	Monster Level: +10, Candy Drop: +25
--------------------
--------------------
9230	creme brulee torch	892568816	blowtorch.gif	offhand	q	0
creme brulee torch	0	Mus: 25
Item	creme brulee torch	Hot Damage: +30, Lasts Until Rollover
--------------------
 

Sytras

Member
I'm not sure how much should go into Kolmafia, or if we want to wait for more spading to confirm it, but there is a good amount of mechanics revealed in this post: http://forums.kingdomofloathing.com/vb/showpost.php?p=4887320&postcount=125

There is a time mechanic in Gingerbread City, well-explained further up but I'll put it here too. 9 adventures, a midday NC, 9 adventures, a midnight NC, and then 10 adventures further if you have the relevant upgrade. Note that when I say "adventures" I don't mean adventures spent, or even combats - anything count, from weiner NCs to free fights to runaways to time pranks to anything.

Would a counter make sense to cover this mechanic?
 

lostcalpolydude

Developer
Staff member
I'm hoping some of that stuff won't work quite the same "soon". No idea if or when that will actually happen though.
 

Darzil

Developer
Note to self (and others) - Start grabbing choice information (this is just from my session logs)

1202 is Noon in the Civic Center, 1 = Grab the briefcase (fancy marzipan briefcase), 2 = Destroy the column (50 sprinkles + Judge Fudge at midnight)
1203 is Midnight in Civic Center, 1 = Study in the library, 2 = Employ the counterfeiter, ? = Free the robber [using your blowtorch], 4 = Buy some cigarettes (5 gingerbread cigarettes for 5 sprinkles), 5 = Rescue the puppy [using your dog treat]
1204 is Noon at the Train Station, ? = Dig around in the seat cushions, ? = Study the train schedule
1205 is Midnight at the Train Station, 1 = Help the men lay some track (mus stats), 3 = Break into the currency exchange [with your crowbar], ? = Explore the dark tunnel [with your candle], 4 = Ride the midnight train
1206 is Noon in the Industrial Zone, ? = Buy a creme brulee torch (25 sprinkles), 2 = Buy a crowbar (50 sprinkles), 3 = Buy a screwdriver (100 sprinkles), 7 = Nothing today, thanks.
1207 is Midnight in the Industrial Zone, ? = The seedy bar, 2 = The abandoned factory, ? = The tattoo shop (100000 sprinkles)
1208 is Upscale Noon, 1 = buy a dog treat, 2 = buy a candle, 3 = buy a latte, 4 = buy some pants, 5 = buy a coat, 6 = buy a hat, 8 = Drop off the negatives at the photo counter/Pick up your photos, 9 = don't buy anything
1209 is Upscale Midnight, 1 = Get a free "COCKTAIL"
1210 is Civic Planning Office, 1 = Gentrification Initiative, 2 = Pest Control, 3 = Wall-Thickening, 4 = Digital Clock Tower
1211 is The Currency Exchange, 1 = Get some Meat (5000 meat), 2 = Get a fat loot token, 3 = Get some sprinkles (250), 4 = Get a diamond, 5 = Get the scales (5 pristine fish scales)
1212 is Seedy Seedy Seedy. ? = Buy a gun (300 sprinkles), ? = Dance all night, ? = Steal some beer [using your gingerbread mug]
1213 is The Factory Factor, 1 = Grab some parts, ? Activate the robot [with your gingerservo]

Stuff we'll want to add:
Track Noon/Midnight encounters in a daily preference
Get success message on all spend sprinkles non combats and decrement inventory - got most, still waiting some messages
Daily preference for using counterfeit city
Equipment smashing into sprinkles, which equipment?
Track turns/day.
Is gingerbread dog treat not consumed if familiar has max xp? If so, what is message?
Daily preference and modifier tracking for no hat summon
Track new stuff

Completed:

Track city upgrades - done
Remove Rats and Pigeons from all non-sewer zones after sewer unlocked - done
Handle three new skillbooks - done?
Remove ginger mug when stealing beer, get success message - done
Remove gingerservo when fighting GNG-3-R (at start or end of fight?) - done
Add chocolate lab - done.
When all items added, add into outfit (candy necktie, gingerbread trousers, gingerbread waistcoat, gingerbread tophat, candy dress shoes, chocolate pocketwatch - done
Track alligators made stronger - done.
gingerbread restraining order is a banish, get success message, handle it - done
Track banishing skill, get success message - done, no limit, as none yet known
 
Last edited:

Bale

Minion
Amazing sprinkle drops, not yet in r17470

Code:
--------------------
9218	sprinkle-begging cup	401017315	starchcan.gif	offhand	t,d	50
sprinkle-begging cup	0	Mys: 20
Item	sprinkle-begging cup	Sprinkle Drop: +50
--------------------
 

Veracity

Developer
Staff member
Do I understand that some (all?) of this Gingerbread gear smashes into Sprinkles?
Do we know that yet?
 

Bale

Minion
I've heard that, but I don't know if it has been confirmed that it ALL smashes into sprinkles.
 

Sytras

Member
I found some more gear that's not in mafia yet:

Code:
--------------------
9238 gingerbread moneybag 405806675 gingerbag.gif offhand 0
gingerbread moneybag 0 none
Item gingerbread moneybag Sprinkle Drop: +25
--------------------
 

Bale

Minion
That item kinda annoys me. It's an untradeable offhand item that boosts sprinkle drop only half as much as a tradeable offhand item (sprinkle-begging cup). How in the world is the untradeable item (requiring both noncombats to create) half the power of one that can be bought in the mall at no adventure cost and will one day be super cheap. What was the thinking in that?
 
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