If you were using automation to adventure, and the equipped one was consumed, mafia would treat it like a broken equipment and re-equip from inventory. This would make it appear that the one in inventory was consumed, when in actuality it's the one you had equipped and mafia's automation is simply masking that.
This doesn't happen in quite the same way when you aren't automating your turns, so... I guess the question is whether you were adventuring in the relay browser or using automation (whether the adventuring tab or ASH/CLI scripting).
With r17526:
Code:[8660] Gingerbread Train Station Encounter: Midnight at the Train Station Took choice 1205/4: Ride the midnight train choice.php?pwd&whichchoice=1205&option=4 -------------------- 9262 fruit-leather negatives 154948221 filmcan.gif none q 0 # Item fruit-leather negatives -------------------- You acquire an item: fruit-leather negatives
cast 1 Ceci N'Est Pas Un Chapeau
--------------------
9270 no hat 887807812 nohat.gif hat q 0
no hat 200 Mox: 150
# Item no hat: (May or May Not Truly Exist)
Item no hat Meat Drop: +30, Lasts Until Rollover
--------------------
It's a random bonus each time, according to the forums one of +50% Mus, Mys, or Mox, +15% items, +30% meat, or +400 max HP.
At the Mad Tea Party, this gives Assaulted with Pepper, same as for 4-character hats.
With r17569:
Code:[10190] Gingerbread Industrial Zone Encounter: Noon in the Industrial Zone Took choice 1206/4: Buy a teethpick (1000 sprinkles) choice.php?pwd&whichchoice=1206&option=4 -------------------- 9265 teethpick 606568152 teethpick.gif none q 0 # Item teethpick -------------------- You acquire an item: teethpick
added
Could we get a maximizer keyword for sprinkles (if it doesn't exist already) please?
Thanks =)
Sprinkle drop, since day one or two