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Thread: My personal Meat farming script

  1. #231
    Developer Veracity's Avatar
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    Interesting.

    This script will use Sweet Synthesis to boost Meat drops. Initially, I selected on "available" over "cheap". A while ago, I switched the defaults.

    So, today, I got a popup: "are you sure you want to spend two turns to make a red gummi ingot?" (or something) Apparently, the "red gummi bear" was the "cheapest" candy choice - based strictly on mall price? But I could actually MAKE one for cheaper - by spending turns?

    For now, I have, personally, selected "use available in preference to cheapest", but I am wondering what the right reaction to this is. I'm pretty sure I don't want to spend 16 adventures making 8 red gummi bears because that is the "cheapest" way to cast Sweet Synthesis 8 times.

    Is this an issue with KoLmafia's built-in "cheapest" sweet synthesis algorithm, or is this something my script is supposed to work around?
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  2. #232
    Developer fronobulax's Avatar
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    I have not seen this but then the character currently using the script the most does not have Sweet Synthesis :-)

    I have not seen this with my own script but all it does is sweet_synthesis( Synthesis: Learning ) so it is likely gummi bears are not considered.

    That said, the usual response to something like this is to add value of adventure when calculating the cost and proceed from there.

    It looks like the Concoction Database is already doing this when calculating the "make" cost.

    So what you saw seems to be the expected behavior. Your VOA makes two adventures cheaper than purchase.

    I'd guess that this is something where you need to decide what you prefer and tweak the script accordingly. I've gotten used to mafia pausing to ask me something and since my automation is attended, that doesn't break anything.

    When I'm running your script I try to keep VOA in line with script's historical calculation of meat per adventure. So as a first order effect the meat I spend and the meat I would have gained if I had not burned the adventure are both losses and close enough that I don't care how I lose. That said, I know casting the spell changes the expected VOA and a case can be constructed where the expected VOA makes buy the cheaper.

    But the game is not just an optimization problem :-)
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  3. #233
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    Any thoughts yet on the Asdon Martin meat drops? Is it better than mayoflex?

  4. #234
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    Any thoughts yet on the Asdon Martin meat drops? Is it better than mayoflex?
    Originally Posted by txrangersxx View Post
    Just did the math and mayoflex is better so ignore me.

  5. #235
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    It's pretty much the same argument as DNA kit vs Mayo.

  6. #236
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    Nah, the real way to use it is to load up on 15k turns of driving <whatever>, and then switch to mayo or DNA (or both).

  7. #237
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    Nah, the real way to use it is to load up on 15k turns of driving <whatever>, and then switch to mayo or DNA (or both).
    Originally Posted by the dictator View Post
    The daily free kill is circumstantially better than either mayo or dnakit, though.

  8. #238
    Developer Veracity's Avatar
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    Revision 85 does this:

    - Set up the combat filter before adventuring in the DMT. If the previous free fight location was a "No Location", it didn't reset to allow pickpocketing. That should be fixed.
    - Support for License to Chill
    - Support for the Platinum Yendorian Express Card. If you own one, cool. If not, but your clan does and you have autosatisfyWithStash set, we will borrow from the stash, use it, and return it.

    That latter behavior is annoying, as coded; in order to see if retrieve_item() will get the item from the stash (and therefore whether I need to put_stash), I disable autoSatisfyWithStash, see what available_amount says, and restore it - and if the amount is 0 without the stash, I read the stash and see what available_amount now says.

    Without duplicating the logic of available_amount - looking at the appropriate settings and item sources - I don't see a better way. Unfortunately, changing/restoring the property generates CLI output.
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  9. #239
    Developer Veracity's Avatar
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    Revision 86 adds support for The Horsery.

    VMF.HorseryHorse can be:

    none, normal, dark, crazy, pale

    The default is "none", although for a Meat farming script, "dark" is probably what you want.

    If you have already rented a horse today, the script will not attempt to rent another, even if you have configured a different one. Yes, KoL will allow you to do that for 500 Meat, but if you have troubled to manually choose a horse, we'll respect that choice.
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  10. #240
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    Anyway I can get you to add the following option to the Farfuture option?

    Mall - Whatever sells for the most. (won't add it to store)



    Ezandoras script supports it as an option and you already do it for clip art.

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