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Thread: My personal Meat farming script

  1. #241

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    Now that I'm enjoying the heck out of WoL, it's a pleasure to start up KoL, do some eating, drinking, and spleening; grab a carpe and some LOV earrings, and fire up this script. Thanks again, Veracity!
    Net income = 1,956,800 Meat in 461 turns. Meat/Adventure = 4,244
    Cumulative income = 107,897,079 Meat in 27,046 turns. Meat/Adventure = 3,989

  2. #242
    Developer Veracity's Avatar
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    You're welcome! You're doing great.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  3. #243
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    Noticed something odd, at the end of the day it's removing Mariachi Mood. It's also shrugging Cletus's Canticle of Celerity before casting Ode to Booze, even though I only have 3 Songs in my head and have Mariachi Memory permed.

    Time for a little nightcap
    Mariachi Mood cannot be removed with an available item or skill...
    Using soft green whatever...
    Mariachi Mood removed.
    Shrugging off your buff...
    Cletus's Canticle of Celerity removed.
    Casting The Ode to Booze 1 times...

  4. #244
    Developer Veracity's Avatar
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    Mariachi Mood is obtained by casting Moxie of the Mariachi. It is a noncombat, non-shruggable effect. It is not a song.
    Looking at my script:

    Code:
        foreach eff in my_effects() {
    	if ( eff.to_skill().class == ACCORDION_THIEF ) {
    	    songs++;
    	    if ( eff == POLKA_EFFECT || eff == PHAT_EFFECT ) {
    		continue;
    	    }
    	    shruggable[ eff ] = true;
    	}
        }
    Obviously, simply being an "Accordion Thief" effect is not the same as being a "song" or being "shruggable".

    I also see:

    Code:
        int max_songs = 3;
    
        if ( songs < max_songs ) {
    	return;
        }
    
        foreach eff in shruggable {
    	shrug( eff );
    	if ( --songs < max_songs ) {
    	    return;
    	}
        }
    Obviously, it's not paying attention to how many songs you can carry.

    I'll take a look at revamping free_song_slot(), soon.

    Thanks for the report!
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  5. #245
    Developer Veracity's Avatar
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    OK, try revision 87.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  6. #246
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    That did the trick. Thanks for the update.

  7. #247

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    Not sure what the script did, but it made way more than the usual 900k-1m I usually make!

    Net income = 1,338,651 Meat in 159 turns. Meat/Adventure = 8,419
    Cumulative income = 1,409,291 Meat in 190 turns. Meat/Adventure = 7,417
    Thank you! I will use it again for more results.

  8. #248
    Developer Veracity's Avatar
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    Well, it will autosell certain items that you get from Screech or Cheeng spectacles, for example. If you have accumulated certain of those, this will appear to be a windfall, which will not repeat each day from now on.

    You can look at the script and see the items which are autosold. That is not "configurable" via a property, but you can certainly edit the script.

    My characters who don't have BARF mountain make about 540,000
    A character who DOES have BARF mountain makes about 1,050,000 per day
    And my main, who has everything, makes about 1,350,000 per day.

    It depends a lot on your outfits and moods and diet; I am lazy and use a canned set of consumables, but if you eat/drink/spleen on your own, you can generate more turns.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  9. #249

    Default

    Well, it will autosell certain items that you get from Screech or Cheeng spectacles, for example. If you have accumulated certain of those, this will appear to be a windfall, which will not repeat each day from now on.

    You can look at the script and see the items which are autosold. That is not "configurable" via a property, but you can certainly edit the script.

    My characters who don't have BARF mountain make about 540,000
    A character who DOES have BARF mountain makes about 1,050,000 per day
    And my main, who has everything, makes about 1,350,000 per day.

    It depends a lot on your outfits and moods and diet; I am lazy and use a canned set of consumables, but if you eat/drink/spleen on your own, you can generate more turns.
    Originally Posted by Veracity View Post
    Weird, today it started farming at the Hidden Office Building instead of Barf Mountain.

    EDIT: Must've been something wonky, switched back to Barf after fixing my outfit.
    Last edited by deMorphine; 09-10-2017 at 01:23 PM.

  10. #250
    Developer Veracity's Avatar
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    I assume you have permanently unlocked the stench airport?

    If so, and KoLmafia saw you do it, the setting "stenchAirportAlways" should be true.
    If KoLmafia didn't see you read the charter, if it visits the airport and sees the appropriate plane, it will set "_stenchAirportToday" to true and it will be available today.

    If you read the charter, and the setting is not true, you should tell KoLmafia that the airport is unlocked in the CLI:

    set stenchAirportAlways=true

    That said, I can make this script visit the airport as part of initialization, just to see what is unlocked, since it wants to use both the stench and hot airports, if available.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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