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Thread: My personal Meat farming script

  1. #261
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    While its true that it's meat positive, it's even more effective to eat horseradishes and/or thanksgarden foods, the +meat buffs that gets you makes up for the lower adventures (especially if you have a mayo clinic to double the buff durations).

    Edit: And the massive price difference between sliders and pickle juices right now means that the pickle juices are not economical, compared to (mugged) perfect drinks anyway.

  2. #262

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    Thanks for the tips. I'll have to do a bit of spading and see how the options compare, plugged into my mood setup.

  3. #263
    Developer Veracity's Avatar
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    The script will use horseradishes currently. I should consider making it use more of them.

    It also uses a mayo clinic - if available but to add adventures. Which is good, but I wasn't even aware of the doubling buff thing; although I've had the clinic since it came out, I only started using it after the snow machine left standard...

    I should also look into using (even non-mugged) perfect drinks rather than SHC drinks; the extra turngen more than makes up for the increased price.

    Perhaps I will have time to work in this this weekend, although I expect a fair amount of my programming time will be spent on the Stanford Machine Learning course I am taking on Coursera until I finish said course December...
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  4. #264
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    With a character who has no IOTMs and who has never ascended, and thus lacks most skills.

    Yesterday:

    Net income = 523,350 Meat in 298 turns. Meat/Adventure = 1,756
    Cumulative income = 141,803,128 Meat in 80,582 turns. Meat/Adventure = 1,759

    Today:

    Net income = 613,640 Meat in 344 turns. Meat/Adventure = 1,783
    Cumulative income = 142,401,790 Meat in 80,926 turns. Meat/Adventure = 1,759

    Turngen from perfect drinks certainly helped today more than more expensive drinks hindered.

    Revision 89
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  5. #265
    Senior Member zarqon's Avatar
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    Hey Veracity,

    I've installed this and am running it on a multi, which is having great meatresults. Thanks for sharing this.

    Said multi doesn't have a store though, which causes the script to print many red messages as it keeps trying to sell items at the end of the day.
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  6. #266
    Developer Veracity's Avatar
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    Wow!

    Never considered that, but I see no reason this shouldn't be simple to fix.

    I'll look into it soon-ish. If I have a question, I'll ask. Otherwise, stay tuned.
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  7. #267
    Developer Veracity's Avatar
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    Sorry for the delay. Revision 90 will not attempt to mallsell anything if you don't have a mall store.
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  8. #268
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    Revision 91 provides preliminary support for making genie wishes.

    VMF.GenieWishes is a list of strings, each specifying a wish. The default is "item pocket wish|item pocket wish|item pocket wish", since I figure you can always just use your pocket wish if you change your mind. If you want full manual control, set it to "".

    Each wish is an argument to use verbatim for the "genie" command. The script does not currently validate the wishes.

    For genie wishes - and now deck cheats - the script will now use VMF.CopyFamiliar and your Meat or Item outfit, depending on whether you configured the script to look for items or Meat - before asking for wishes or cheating cards. This is because you might be asking for a fight. This is the same familiar you use for Fax (and copied) monsters. I figured that if you are intentionally seeking a particular fight, you'll want to use that familiar. That might not be valid for deck pulls, since those give you random monsters.

    I need to think about this a bit more. Suggestions are welcome. Also on the to-do list is only doing this if you actually ARE asking for a fight via wish or deck pull.
    Last edited by Veracity; 10-15-2017 at 06:34 PM.
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  9. #269
    Senior Member zarqon's Avatar
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    Excellent. Thanks Veracity!

    After the multi had such great success, I have set it up to run on my main as well to burn turns in aftercore. Since my main has quite a bit more IotMs than the multi, it's been fun seeing the script take advantage of everything. Only thing I've changed is that as a bit of a hoarder, I don't wish to sell all the things at the end, so I've removed that bit on my local copy. I prefer to accumulate and then do periodic inventory purges with Bale's OCD script (which I run maybe twice a year).

    The first time I ran this I didn't catch it before it started using/selling and made a cool 3 million from using bags of park garbage! My MPA was quite high for that day.
    Sig by JakAtk
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  10. #270
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    None of my characters has Airport access. I double my yield and still come out ahead buying one day charters. But sometimes I forget. Is there an existing setting that would abort if there was no airport access or might such a setting be a reasonable feature request? I can certainly protect myself from my own forgetfulness by writing a wrapper but I figured I would ask first.
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