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Thread: My personal Meat farming script

  1. #251
    Developer Veracity's Avatar
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    Revision 88 does that.
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  2. #252
    Developer fronobulax's Avatar
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    Thank you again for this.

    FYI, I started using EatDrink to fill everything but spleen before running and EatDrink is generating about 10-15 more adventures. I'm wasn't really paying attention to food and drink cost differences, though.

    I used a one day charter for the first time. The script told me I needed to define a Barf Mountain outfit. I did so, but unlike Item Drop and Meat Drop is was not obvious to me what I was supposed to maximize, minimize or enhance for Barf Mountain.
    You just vehemently agreed with me
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    I agree with frono.
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    There are 69 players more powerful than you.
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  3. #253
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    Thank you again for this.

    FYI, I started using EatDrink to fill everything but spleen before running and EatDrink is generating about 10-15 more adventures. I'm wasn't really paying attention to food and drink cost differences, though.

    I used a one day charter for the first time. The script told me I needed to define a Barf Mountain outfit. I did so, but unlike Item Drop and Meat Drop is was not obvious to me what I was supposed to maximize, minimize or enhance for Barf Mountain.
    Originally Posted by fronobulax View Post
    I use the same one I use for meat drop with a few changes to add the necklace and the snowglobe and screeges.

    Veracity : Can you the genie to it so it automatically does the meat buffs?

  4. #254

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    Veracity : Can you the genie to it so it automatically does the meat buffs?
    Originally Posted by txrangersxx View Post
    There are two immediately-obvious issues with this request.

    First, mafia doesn't support using the genie yet at all, and that's almost certainly a prerequisite to including it in this script.

    Second, and more importantly, a meat buff from the genie is a poor use of it. High level characters can use pocket wishes to wish for 50k meat. As a result, pocket wishes sell quickly for 49k. A buff would have to give +1000% meat to beat that.

  5. #255

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    Progress report:
    Net income = 2,194,152 Meat in 520 turns. Meat/Adventure = 4,219
    Cumulative income = 170,447,842 Meat in 41,747 turns. Meat/Adventure = 4,082

    After taking years to earn my first million, never in my wildest dreams could I imagine farming 2m+/day. This script rocks!

  6. #256
    Developer Veracity's Avatar
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    I am delighted that it is working for you. You are eating & drinking on your own - better than my built-in hard-coded "decent but not great" options. I don't want to call external scripts that I did not write to do core features - like choose your consumption - but it is on my to-do list to choose better, yet cost positive - eating & drinking options.

    Considering that I am doing days like this:

    Code:
    > Net income = 1,556,775 Meat in 380 turns. Meat/Adventure = 4,096
    > Cumulative income = 257,221,971 Meat in 68,789 turns. Meat/Adventure = 3,739
    You are generating 140 more turns per day - and netting slightly more profit per turn, as well, for reasons I cannot identify.

    But, turngen is where the stock script falls down, given that it does quite well in generating +Meat.

    If you care to share insights about how you get better turngen - so I can figure out how to use those learnings in the stock script, I'd appreciate it.
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  7. #257
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    You may or may-not be doing better on spleen.

    The built-in code uses a lot of spleen to Synthesize +Meat - and intersperses it with (up to) two Numberology calls, as appropriate. It fills up the few remaining spleen with twinkly wads, which are reliable and cheap. Given the Meat/adventure this script generates, there are undoubtedly a few more turns that could be generated cost-effectively...
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  8. #258
    Developer Veracity's Avatar
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    First, mafia doesn't support using the genie yet at all, and that's almost certainly a prerequisite to including it in this script.
    Originally Posted by lostcalpolydude View Post
    I'd prefer to use real Mafia built-in support. There are other cases where I just call an Ezandora script - Detective Solver and FarFuture - but I have delayed doing that here, since I expect Mafia will have something built-in, eventually.

    Second, and more importantly, a meat buff from the genie is a poor use of it. High level characters can use pocket wishes to wish for 50k meat. As a result, pocket wishes sell quickly for 49k. A buff would have to give +1000% meat to beat that.
    Yeah, this. I will certainly allow you to configure it. For example, I am still getting a pony a day - I have all 6, but only one of one of them - but have switched to pocket wishes - and just sold 18 of them for 50,000 each. Perhaps the buyer was just trying to break even, since he is a friend, but I easily believe that 49,000 per will sell handily.

    In any case, I WILL add this, bye and bye, since I don't want to do things manually, but I am hoping somebody else will build it in to KoLmafia.
    Ph'nglui mglw'nafh Cthulhu
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  9. #259

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    If you care to share insights about how you get better turngen - so I can figure out how to use those learnings in the stock script, I'd appreciate it.
    Originally Posted by Veracity View Post
    1. Poison spleen with 15 Octopus Oculi
    2. Milk of Magnesium/Salad Forks/3 sliders, which cleans spleen
    3. Poison spleen again
    4. Ode/Frosty Mugs/3 jars of Fermented Pickle Juice, which cleans spleen again
    5. Wear Mafia Ring/cheapest flavor of Mushroom Wine, leaving spleen clean to poison for +meat.

    Not a cheap diet, but at 4000+meat/adventure it is meat positive. In addition, my mood takes advantage of 7 buffs, including ones from the KGB and Asdon Martin.

  10. #260
    Developer Veracity's Avatar
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    Wow. Nice job!

    I'm not going to build that one in. I'll continue thinking about it.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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