Feature - Implemented Time-Spinner

Bale

Minion
Code:
--------------------
9103	Dear Past Self Package	819795119	pastselfpackage.gif	usable	t	0
Item	Dear Past Self Package	Free Pull
--------------------
--------------------
9104	Time-Spinner	578587926	timespinner.gif	usable, combat		0
# Item Time-Spinner: Allows you to travel through time
# Item Time-Spinner: Weakens opponents in combat
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Note: Everyone, remember that pasting item data can only be done from the session log, not the CLI or else it lacks crucial formatting and leads to errors in the data file when devs fail to fix it correctly.

PS. Factoids for Veracity!
 

Magus_Prime

Well-known member
Drops from monsters in the past:

Code:
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9116	time residue	497149659	timeresidue.gif	usable	t	0
# Item time residue
--------------------

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9105	compounded experience	130394510	book3.gif	usable	d	1000
# Item compounded experience
--------------------
 

lostcalpolydude

Developer
Staff member
One of the monsters you can fight is time-spinner prank. The monster has the name and avatar of whoever pranked you (from what I can tell, at least). I don't know how that one will be recognized.
 

Ezandora

Member
You can walk away from the time spinner choice adventure, 1195.

Currently:
Code:
Encounter: Spinning Your Time-Spinner
You are currently in a choice.
 

Boesbert

Member
FWIW, it seems like both the choice to "Adventure Way Back in Time" as well as the following combat are each counted towards a turn spent in the last zone one has been in. This is most likely wrong.
 

ckb

Minion
Staff member
Can we add a preference to track the available time left on the spinner?

PHP:
<td align="center" valign="top"><img src="/images/otherimages/turner7.gif" alt="Time-turned with 7 minutes of sand left" /><br />You have 7 minutes left today.</td>
 

Bale

Minion
I emphasize that request!

We need preferences to track:
* Minutes left
* Medals earned, so that mafia knows what goodies have been unlocked.
* If the replicator has been used.
 

lostcalpolydude

Developer
Staff member
* Medals earned, so that mafia knows what goodies have been unlocked.

I know that's consistent with how we tend to track things, but it always seems weird to me to track something that is likely to be fully unlocked quickly for many people, when the unlocks last forever.
 
I know that's consistent with how we tend to track things, but it always seems weird to me to track something that is likely to be fully unlocked quickly for many people, when the unlocks last forever.

I completely agree with this but as someone maintaining an ascension script, I would have to go out of my way to figure out what could be replicated. Or just chancing it and failing it (just earning the medals since unlike the food/copy, we can't just check and abort), it only takes 2 days worth of minutes to unlock it all.... so maybe they should get the failure :D

r17172 that changes _falloutShelterChronoUsed to falloutShelterChronoUsed neglects to make using the Chrono lab actually use that setting (still uses the old one). Cooling tank is probably also affected.
 
Last edited:

Yendor

Member
New monster #1964 found in Manuel with name 'Krakrox the Barbarian' image 'krakrox.gif' attributes ='Scale: ? Cap: ? Floor: ? Init: -10000 P: dude'
 

Darzil

Developer
r17177 adds scaling for the monsters. They floor at 20 (40 for Krakrox). Cap is well over 3000, but I'll leave spading that to a high level person.
 
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