Most of this content will be straightforward to support. Add a new familiar, add a coinmaster, usual stuff.
The interesting thing to support will be the monster modifiers from using the familiar. They change the monster's name, in the same way that OCRS modifiers do, though they aren't so crazy. The modifiers are only available as part of the monster's name, and they have to be stripped out to recognize the monster. Should that modifier be added to random_modifiers along with OCRS modifiers, or be handled differently?
The interesting thing to support will be the monster modifiers from using the familiar. They change the monster's name, in the same way that OCRS modifiers do, though they aren't so crazy. The modifiers are only available as part of the monster's name, and they have to be stripped out to recognize the monster. Should that modifier be added to random_modifiers along with OCRS modifiers, or be handled differently?