Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 102

Thread: Manuel Progress (the relay version)

  1. #21
    Senior Member
    Join Date
    Aug 2015
    Posts
    145

    Default

    I notice that currently it seems you have every monster that isn't simply always there marked as 'boss/one time'. Is this just a temporary distinction for now? For instance, the moister oyster is marked as such, when it's just a semi-rare encounter; the remains of a jilted mistress are also marked as such, but they can always be encountered from the appropriate dresser drawer.

    Otherwise, I like where this is going and it'll definitely replace Factroid in my usage.

  2. #22
    Senior Member matt.chugg's Avatar
    Join Date
    Nov 2006
    Posts
    617

    Default

    ok, fair point, I've been using freq==0 to indicate boss/onetime/semirare (but only writing boss/onetime), assuming it would make little difference to people but obviously this is wrong. R11 will do it's best to differentiate between one-time, boss and semi-rare

    if freq==0 then assume it's a one-time monster UNLESS $monster[].boss==true OR index_of(mob.attributes.to_lower_case(),"semirare" ) > -1;

    Also made a tweak to the colours, Gray for normal freq seemed wrong, apologies if you'd gotten used to that.


    svn update

  3. #23
    Senior Member matt.chugg's Avatar
    Join Date
    Nov 2006
    Posts
    617

    Default

    R13 adds functionality to minimize zones by clicking on the header/title/blue bar thing
    R14 add monster data to record before adding to map

    svn update
    Last edited by matt.chugg; 01-16-2016 at 10:22 AM.

  4. #24
    Senior Member matt.chugg's Avatar
    Join Date
    Nov 2006
    Posts
    617

    Default

    R15 adds a data file, allowing me to add additional information to a monster, at the moment, this is only used if the monster has an appearance rate of 0 and only adds a type, and an information snippet

    svn update

    the data file has a list of all monsters with frequency 0, but have only populated special information for 2 items:

    add boss flag to mother slime
    add special flag and information to Brick Mulligan

    SVN update and let me know if I broke anything

    work needed now on the rest of the data file, any information useful from anyone else who hasn't been away from kol as long as me will be useful

    next up, will need to look at a way to use can_adv or something possibly a bit lighter weight as it seems to slow things down for me
    Last edited by matt.chugg; 01-16-2016 at 01:43 PM.

  5. #25
    Senior Member Erich's Avatar
    Join Date
    Jul 2010
    Posts
    363

    Default

    any information useful from anyone else who hasn't been away from kol as long as me will be useful
    Originally Posted by matt.chugg View Post
    I wrote a wiki guide for manuel that might help when you're looking for things you might forget:

    http://kol.coldfront.net/thekolwiki/...r:Erich/Manuel

    It's 98% updated, in case you want to use a reference that's not purely code-based.

    Otherwise, I like where this is going and it'll definitely replace Factroid in my usage.
    Originally Posted by Laserrobotics View Post
    Where can I check out Factroid?

  6. #26
    Senior Member matt.chugg's Avatar
    Join Date
    Nov 2006
    Posts
    617

    Default

    I wrote a wiki guide for manuel that might help when you're looking for things you might forget:

    http://kol.coldfront.net/thekolwiki/...r:Erich/Manuel
    Originally Posted by Erich View Post
    :O I didn't know about this, it looks useful! thanks!

  7. #27
    Senior Member
    Join Date
    Aug 2015
    Posts
    145

    Default

    Where can I check out Factroid?
    Originally Posted by Erich View Post
    I honestly don't remember how I got it, but the most likely source is the script manager. I'm tempted to say it came preinstalled with Mafia, along with WOSSMAN and Sera, but that's probably not true - I just have a terrible memory.

  8. #28
    Senior Member Theraze's Avatar
    Join Date
    Mar 2010
    Posts
    8,670

    Default

    It's part of BatBrain, SmartStasis, or BatmanRE. One of those. Installing SS will probably make it available though.

  9. #29
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    D.C. suburbs of Virginia, USA
    Posts
    3,702

    Default

    Still liking this very much. Is there the option to collapse areas that have been completely manueled (and locations that contain only manualed areas) yet?

    I would also use a count display if one existed. missingManual does
    You have casually researched 206 creatures.
    You have thoroughly researched 86 creatures.
    You have exhaustively researched 982 creatures.
    You have not researched 403 creatures.
    Total creatures: 1677.
    Thank you.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post
    There are 69 players more powerful than you.
    Originally Posted by Statistics Leaderboards

  10. #30
    Senior Member
    Join Date
    Apr 2009
    Posts
    1,670

    Default

    It's part of BatBrain, SmartStasis, or BatmanRE. One of those. Installing SS will probably make it available though.
    Originally Posted by Theraze View Post
    Checking svn/ reveals a factroid in batman-re.

    (Does installing SS install batman-re these days?)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •