New Content - Implemented Crimbo Town 2015 !!

Darzil

Developer
Assuming Crimbo 2015 finishes on rollover on 1st January 2016 (after adding adventures to characters), then r16539 should handle these new items appropriately, and work with maximizer.
 

lostcalpolydude

Developer
Staff member
Assuming Crimbo 2015 finishes on rollover on 1st January 2016 (after adding adventures to characters), then r16539 should handle these new items appropriately, and work with maximizer.

They were handled in 16537, by the way. I wouldn't necessarily say that one method is better than the other for handling it, but one of those methods should be removed now.
 

Darzil

Developer
Oops, didn't go looking for hard coding! I think I'll get rid of yours, as I suspect event() will get used in future if TPTB used it here.
 
Unknown item found: pine cone (8779, 166034519)
Code:
--------------------
8779	pine cone	166034519	pinecone.gif	none	t	0
# Item pine cone
--------------------
You acquire an item: pine cone

Unknown item found: iron chain (8780, 700707431)
Code:
--------------------
8780	iron chain	700707431	fancychain.gif	none	t	0
# Item iron chain
--------------------
You acquire an item: iron chain

Meat-pasting the previous two gives:

Unknown item found: pine cone necklace (8781, 351680723)
Code:
--------------------
8781	pine cone necklace	351680723	pineconeneck.gif	accessory	t	0
pine cone necklace	100	none
Item	pine cone necklace	Monster Level: -50
--------------------
 
Surprised I'm the only one on top of these.

Looking at item #8783...
Unknown item found: elf ploughshare (8783, 940235960)
Code:
--------------------
8783	elf ploughshare	940235960	beatsword.gif	weapon	t	0
elf ploughshare	100	Mus: 0	1-handed sword
Item	elf ploughshare	Maximum HP: +30, Maximum MP: +30
--------------------

Looking at item #8782...
Unknown item found: reindeer hammer (8782, 144168629)
Code:
--------------------
8782	reindeer hammer	144168629	commiehammer.gif	weapon	t	0
reindeer hammer	100	Mus: 0	1-handed club
Item	reindeer hammer	Muscle: +10, Mysticality: +10, Moxie: +10
--------------------

Amusingly these were unimplemented for about half the day.
 

heeheehee

Developer
Staff member
r16553 should have these. Thanks for the report!

Also, for what it's worth, "unimplemented" usually just means "not marked public". Although, at the start of the day, I think it was elf ploughshare which had a power of 10...
 

Sytras

Member
Adding today's crimbo rewards:

From the elves:

Unknown item found: circle drum (8784, 673178120)
Code:
--------------------
8784 circle drum 673178120 circledrum.gif usable t 0
# Item circle drum: Lets you form and/or join a drum circle! Yay!
--------------------

Using the drum grants an effect:
Code:
--------------------
0 Feelin' the Rhythm! 4952bd4b5e5059e208376de450e545bf
# Effect Feelin' the Rhythm!
--------------------
You acquire an effect: Feelin' the Rhythm! (10)

From the reindeer:

Unknown item found: The Big Book of Communism (8785, 212751090)
Code:
--------------------
8785 The Big Book of Communism 212751090 book4.gif usable t 0
# Item The Big Book of Communism
--------------------

Using the big book of communism grants the skill "communism" and returns the following unimplemented item:
Unknown item found: The Big Book of Communism (used) (8794, 729555641)

The communism skill text is:
Code:
Communism! 
Type: Noncombat 
MP Cost: N/A 
usable once per day 
Each day, you can collect your share of society's wealth. 
Collect 1,000 Meat

Casting the skill for the first time only gave me 1 meat :(
Code:
Results:
You go to the regional wealth distribution office and ask for your 1,000 Meat. The functionary hands you a check for 1 Meat, explaining that the remaining 999 has been disbursed into the "Good of the Many" fund for your convenience.
You go to the check-cashing office next door and collect your funds.

Meat	You gain 1 Meat.
 
Last edited:

Darzil

Developer
Also : Unknown item found: tiny plastic Tammy the Tambourine Elf (8756, 906904061)

I think I'll wait til they are implemented before trying to work them all out. Feeling the Rhythm seems to give either (number of people in circle)/10, rounded up to each stat for 10 turns, or (number of people in circle + 1)/10, rounded up. If anyone gets xx0 people in the circle your stat gain would be useful to know. No cap observed yet (I got +60 from 599 people).

Things being unimplemented for so long seems unusual. I guess because they are happening at day change rather than rollover ?
 
Interestingly, the Feelin' the Rhythm effect grants All Attributes +X, where X looks (at first glance) to be derived from how many others have used the circle drum before you, divided by 10 and floored. So if you used it when 1067 other people had already done so today, you get All Attributes +106, as I did.
 

Darzil

Developer
Interestingly, the Feelin' the Rhythm effect grants All Attributes +X, where X looks (at first glance) to be derived from how many others have used the circle drum before you, divided by 10 and floored. So if you used it when 1067 other people had already done so today, you get All Attributes +106, as I did.
How sure are you of the floor, as I got +60 from 599 people before, so more likely ceiling, Yendor reported +34 from 331 people. magnaofillusion reported +102 from 1016 people, Icy_Elemental reported +123 from 1225 people. Maybe it's rounded with random chance of up or down if not an integer.
 
How sure are you of the floor, as I got +60 from 599 people before, so more likely ceiling, Yendor reported +34 from 331 people. magnaofillusion reported +102 from 1016 people, Icy_Elemental reported +123 from 1225 people. Maybe it's rounded with random chance of up or down if not an integer.
Not at all sure. In any case, KoLmafia might need to inspect this effect to figure out what it does.
 

Crowther

Active member
The faded red protest sign is not currently in equipment.txt.
Hmm. That's not the problem. It's also listed as a combat item in items.txt, but it's now an off-hand item.

EDIT:
I really should stick to saying what the root problem is instead of the solutions. The problem is "equip faded red protest sign" fails.
 

Bale

Minion
A better way to put it is this:

Both faded protest signs were changed by KoL after their initial rollout. Now both of them are off-hand items and neither of them are combat items.

Please fix to conform to KoL's changes.
 
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