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Thread: ckb Standard Ascension

  1. #161

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    So, uh, it's fighting unarmed for some reason.
    day 1 as a PM. I have a bass clarinet and a kol con snowglobe in inv, and some starter weapons. I tried equipping and it took them off.
    There's some maximizer strangeness here, as it seems to prefer no weapon and shield/off hand.
    the maximizer command ATM is "0.001 MP regen, 2.0 experience percent, 0.1 familiar weight, 0.05 item drop, 0.001 mainstat, 0.01 mana cost, 4.0 meat drop, 1.0 monster level, -equip saucepan, -familiar"
    The only things I can think of that take advantage of unarmed fighting are out of standard long ago...

    I ran out of adv while shoring to open the island. Can move that lone pixel daiquiri up to avoid that in the future. (It's probably a leftover from when you used the yellow sub. But if you don't have the yellow pixels for a daiquiri now, you won't have them after the shore either)

    Also, may I suggest doing the lov tunnel on day one BEFORE cheating stats from the deck? The +stat% should kick in for that.
    Last edited by PartyBasher; 03-07-2017 at 12:02 AM.

  2. #162
    Senior Member ckb's Avatar
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    So, uh, it's fighting unarmed for some reason.
    Originally Posted by PartyBasher View Post
    That is really weird. It just uses Mafia's maximizer to dress you. Unless you have no weapons in your inventory, I don't know why it would not pick one.

    I ran out of adv while shoring to open the island. Can move that lone pixel daiquiri up to avoid that in the future. (It's probably a leftover from when you used the yellow sub. But if you don't have the yellow pixels for a daiquiri now, you won't have them after the shore either)
    Originally Posted by PartyBasher View Post
    The timing for eating and drinking gets really tight in some runs. Sometimes the RNG pushes you to the other side of convenient for getting that pixel daiquiri. Such is the result of running tight.

    Also, may I suggest doing the lov tunnel on day one BEFORE cheating stats from the deck? The +stat% should kick in for that.
    Originally Posted by PartyBasher View Post
    Yea, I thought of that, but it messes with the flow I already had in place. The extra stats were not critical enough to convince me to change it.

  3. #163

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    The timing for eating and drinking gets really tight in some runs. Sometimes the RNG pushes you to the other side of convenient for getting that pixel daiquiri. Such is the result of running tight.
    Originally Posted by ckb View Post
    I HAD those pixels already, but it waited until after the shore to use them, which it didn't, as it ran out of adventures while shoring. I drank it myself, reran the script and all was well.
    My point was that you won't be gaining any pixels while shoring, so you may as well just move that pixel daiquiri to before the shore to prevent an abort in that specific place in the future.
    If I didn't have the pixels, that would've been a different story.

  4. #164
    Developer fronobulax's Avatar
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    That is really weird. It just uses Mafia's maximizer to dress you. Unless you have no weapons in your inventory, I don't know why it would not pick one.
    Originally Posted by ckb View Post
    I'm not running your script but quite often the maximizer leaves me without a weapon. It has never been an issue for me but I think it happens when there is no weapon equipped and none of the available weapons contributes to the maximization. So it leaves things as they are. Having the Way of the Surprising Fist skills perm'd may also be a factor.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
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    There are 69 players more powerful than you.
    Originally Posted by Statistics Leaderboards

  5. #165

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    As I said, I tried equipping the bass clarinet and con snowglobe, and maximizer suggested taking them off. Also, the bass clarinet does contribute to the maximization line I quoted above- it has a mana cost reduction.

    I do have master of the surprising fist perm'd, but that shouldn't matter in standard.

  6. #166
    Senior Member Tom Sawyer's Avatar
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    ckb while on the subject of equipping weapons can you possibly change it so that when in hard core standard if a moxie class does not have a 1 handed range weapon it does not default to a giant needle? This tends to break script when doing the dessert as it wants to equip the UV compass and again in the spooky cellar when heating the wine bomb. I was looking through the script files but could not see where it selects a given weapon to wield. Having it default to the fish hatchet would work great.

  7. #167
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    ckb-HCstd: Run complete! 2/554

    Just wanted to stop by to say that you are awesome and this script is awesome. Thanks!

  8. #168
    Senior Member ckb's Avatar
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    ckb-HCstd: Run complete! 2/554
    Just wanted to stop by to say that you are awesome and this script is awesome. Thanks!
    Originally Posted by Zyro View Post
    Sweet. This makes me happy.

    @Tom Sawyer - I will add a tweak to make sure it always has a 1-handed weapon, and that it will always enforce a 1-handed weapon for use of the UV compass and fulminate.

    Also - I think I am mostly done with this for HC. I have completed 2 full loops of HC Standard, and have started tweaking the script for other things, so any updated that go in will be mostly untested for a HC run. Feedback here will be appreciated.

  9. #169
    Senior Member Tom Sawyer's Avatar
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    2/568 complete

    woot, thanks ckb once more

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