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Thread: ckb Standard Ascension

  1. #171
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    Perhaps the latest mafia build borked the script but I am encountering a "bug?" where the script thinks it has not found enough writing desk to digitize something else. This despite the fact it appears to have digitized bloopers. I even went the long route through the mansion to open the library and fight desks to see if I could advance the counter.
    Originally Posted by Tom Sawyer View Post
    Same here. I changed the 5s to 4s in the two broken (error message) places and it works fine now.

  2. #172
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    This may be connected with an issue, reported in the bugs thread, where fighting a digitized monster in the Deep Machine Tunnels throws off the count.

  3. #173
    Senior Member ckb's Avatar
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    I believe this is a Mafia bug, as it just happened to me too. Bug report submitted.

  4. #174
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    Will there be an update to the script for SC?

  5. #175
    Senior Member Pazleysox's Avatar
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    Will there be an update to the script for SC?
    Originally Posted by Zyro View Post
    HAHA! I was just about to say something along those lines...

  6. #176
    Senior Member ckb's Avatar
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    Will there be an update to the script for SC?
    Originally Posted by Zyro View Post
    Sometime, yes. I need to do that. I need to finish my Noob trophy run, then my next run will probably be a SC loop or two. Given that HC is now 2 days, 2-day SC should not be much of a change.
    Maybe in ~3 weeks or so?

  7. #177

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    As a temporary solution, you (zyro, pazley, and other people who are interested in this) should be able to edit the script to run SC using the HC script. Then optionally pull turn-cutting stuff like outfits, stars/lines, shore scrips, wet stew etc... For the most part, the script will not hunt for things it needs if it already has them. It won't be as fast and resource efficient as a script aimed at SC, but it should work.

    Start by commenting out this line- " if (!in_hardcore()) { abort("you are not in hardcore"); }" and edit as you go if it breaks or aborts somewhere. (by the way, commenting out the next line will should allow you to run it outside of standard)

    This is obviously prone to breakage and WILL needlessly waste some turns and resources, plus it might require multiple edits to the script, so use at your own risk. I'm in an HC run, but I'll try to squeeze a SC run next week to test it out and give more specific pointers.

  8. #178

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    This is a silly way to run softcore with a script intended for HC, you should wait for CKB to release the SC version!


    Just for fun, I wrote a suggested pull list to run the HC script in SC. (see above post for how to do this)
    This is a QoL list, pulling things the script already knows how to use. It is nowhere near optimal, and instead aims to minimize the need to edit the script or abort it for manually using them.

    For example, clara's bell and stench jellies are great pulls, but you'll need to abort to use them. (and if you use too much spleen the script won't be able to fit an AED). Or you could pull all 3 ores, instead of the suggested 1- this will free two deck cheats. But then you'll have to use the deck cheats manually, and you're only saving as many turns as those deck cheats are worth to you. This goes on and on....

    The only two exceptions- I suggest using a bass clarinet, even if you're a muscle class. This is because you'll have more clovers tomorrow, and it can be done right at the beginning of the run. (don't forget to use it for the pixels!)
    Also, I listed the clockwork pirate skull. This means you'll need to manually untinker the clockwork pirate skull and resulting enchanted eyepatch, and create and use a clockwork maid. This gives you an eye patch and 8 turngen for just one pull and a little meat. If you don't want to do this, simply pull an eyepatch instead.

    Oh- and you need to manually use the cubling until you get lock picks. the friars are a good spot. (the familiar logic will only use the cubling in HC, which totally makes sense, because we should be pulling a key lime pie, but we're not.)

    Again, I only did this for experimentation and fun- it is a wasteful, unoptimal way to run SC.

    day1-

    Pull stuffed shoulder parrot,
    clockwork pirate skull,
    swashbuckling pants,
    3 trip scrip,
    Spooky-Gro fertilizer,
    replica bat,
    crown of ed,
    abstraction: motion,
    tennis ball,
    pull outfit knob goblin elite guard

    1 relevant ore. (can do this tomorrow)

    (mostly) turngen pulls- lavaco lamp, Ratskin pajama pants, Spelunker's fedora, octolus-skin cloak. Pull all of these at the end of the day, incase you mess something up and need a pull, and also to have the maximizer less things to worry about.

    You can also pull either a mainstat abstraction, or candy to synthesize. use it turn 0 (before deck). Depending on spleen use, you may have to use the AED at the end of the day yourself.
    Personally, I also run the lov tunnel before deck for the +%exp, but this is probably unnecessary.

    reserve last pull for RNG screwage- I got unlucky in the bedroom and had to pull the instant camera.

    With this plan, it finished day1 at lvl 10.3 with 166 turns played, and starting with maxed adventures for tomorrow (I actually lost some to rollover because I'm so dumb). I frequently abort the script to make better use of delay burning and wanderers, but assuming you have all relevant skills and IOTMs you can expect similar results.

    And my plan for tomorrow...
    day2-

    pull ninja rope, crampons, carabiner,
    blackberry galoshes,
    trip scrip,
    drum machine,
    killing jar,
    antique machete,
    wet stew,
    4 rusty hedge trimmer,


    possibly mohawk wig (It -should- be pulled automatically if it doesn't drop)
    ditto with book of matches

    tennis balls- script can/will make use of around 3 extra in day 2 (in addition to what it gains during the run). rest is taken care of with snokes.
    clovers (for bridge building)-around 3 should do it?


    And now, a small suggestion to ckb- Would you consider hardcoding a mana restore before expected snokebombs? I've had two runs where it couldn't snoke because I didn't have MP (and not enough combat restorers either). One was in the cyrpt niche, and I can't remember the second- either the niche again or the goatlet.
    Last edited by PartyBasher; 04-27-2017 at 11:49 AM.

  9. #179
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    Apr 2008
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    I'm having a problem with the beginning of the run as a Disco Bandit, where it's trying to cast AT buffs before I have the desert unlocked or meat to afford an antique accordion. It tries to cast and then fails, telling me "You need 1 more aerogel accordion to continue." I was able to sell off junk items and adventure a couple times to get a meatcar and an antique accordion, and that let the run move forward.

    Separately, the script will fail if you don't have Steely-Eyed Squint.
    Last edited by Valliant; 05-09-2017 at 08:21 PM.

  10. #180
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    Jun 2016
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    You could just buy a toy accordion for 150 meat, but the antique one does give more duration.

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