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Thread: ckb Standard Ascension

  1. #221
    Junior Member
    Join Date
    Feb 2017


    Weird - my turngen was about 30 turns worse this run than the previous one. Not sure if I forgot to nightcap on day 1 or if it's just the natural swing of the RNG.

    EDIT: Went through the logs, I did forget to nightcap yesterday. That's twice I turned a 2 day run into a 3 dayer through my own stupidity.
    Last edited by Zyro; 02-10-2018 at 04:52 AM.

  2. #222
    Junior Member
    Join Date
    Jan 2014


    Just finished a 2D 509 turn HC Sauceror run. It got scared at the nun's trick (not maxing out meat), so I finished it from there. 7 turns left. Very, very impressed. 6 of those turns I generated by using my 3rd numberology charge that mafia seems to ignore.

  3. #223
    Junior Member
    Join Date
    Jan 2014


    Oh, ok, yes. I've learned how to delete lines.

  4. #224


    6 of those turns I generated by using my 3rd numberology charge that mafia seems to ignore.
    Originally Posted by Jargonion View Post
    set skillLevel144 = 3

  5. #225
    Senior Member ckb's Avatar
    Join Date
    Mar 2006


    I made some tweaks and finished a DB 2/495 and an AT 2/491. I think there is still maybe 10-20 turns more I can optimize out of this. More once we get the rest of the years IOTMs.

    I am hesitant to update now because:
    • I know the changes are a little unstable
    • These runs are fast and I am not quite ready to hand over all my work (yet)
    • The current released script works well enough for easy collection of standard runs
    • The new challenge path is about to come out and I would rather do that
    • I have completed 2 HC loops and I will probably work on Softcore runs next

    Still eager to hear any feedback.
    For those who want to do this in SC and still have it work - you can probably just pull cornucopias and skip the war and still have an easy 2 day run.

  6. #226
    Junior Member
    Join Date
    Apr 2011


    Won't the XO Skeleton's 'hugs and kisses' be better used for the filthworms than the hole in the sky? I'm pretty sure the drops from HOS are capped any way, so there's no need for a pickpocket. Unless I'm missing something.

  7. #227
    Senior Member
    Join Date
    Aug 2008


    Doing day 1, writing stuff done as it goes-

    -Ran out of meat while doing witchess fights. I skipped ahead to guild+cobb+mosquito and reran. Didn't have a problem with meat afterwards. Maybe just do the forest before the witchess fights?

    -needed to add a check for the skill "that's not a knife" (line 671 in utils)- It's not -really- necessary to run a 2d hc, is it?

    -beaten up by Waldo the Carpathian. 108 ML, was dead after 2ed shoot ghost. Need more resist or longer stuns. (fight went: time spinner ,cowboy kick, micrometeor, shellup, extract jelly, extract, shoot ghost, shoot ghost. )

    -it also aborted against a pirate while insult/macrometeor'ing. I'm think it was expecting more macrometeor uses, but unsure.

    Resource Report:
    Shatter     used: 3/3
    Snoke used: 0/3
    KGB     Dart used: 1/3
    Looks Yellow: true
    Universe     calculated: 1/1
    Witchess Fights: 5/5
    Witchess     Buff: true
    Digitize: 3/3
    Duplicate     used: 1
    Enhance used: 3/3
    Extrudes     used: 3/3
    Friars buff used: true
    Spacegate     Vaccine: false
    Streams crossed: false
    Telescope     looked: true
    Time spinner time: 9/10
    Time     replicator used: false
    Macrometeorite uses:     10/10
    XO Steals used: 8/11
    Garbage     Champagne Charge: 2/11
    Garbage Tree Charge:     1000/1000
    Teatree harvested: false
    Genie     Wishes: 2/3
    Asdon Martin Fuel : 13
    tennis     ball: 0
    green smoke bomb: 0
    soft     green echo eyedrop antidote: 2
    disassembled     clover: 1
    BACON: 0
    exploding     cigar: 5
    LOV Enamorang: 0
    fat     loot token: 2
    Boris's key: 0
    Jarlsberg's     key: 0
    Sneaky Pete's key: 0
    Richard's     star key: 0
    digital key: 0
    white     pixel: 0
    Spleen left = 13
    (I don't have spacegate, teatree). Finished day 1 with 180 turns played, 41 left (before nightcapping). Those 5 banishes stand out as unused resources (maybe I just had great rng? day1 doesn't need that much combat manipulation). What about that third wish?
    Anyways, I burned those free banishes in the airship, along with the asdon martin YR, and drank my gibson. Will check back tomorrow.

    Awesome work as always CKB, thank you for sharing this!

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