Bug - Fixed Wall of Skin and ML

Hellno

Member
The HP of the wall of skin is not affected by ML (it always has 50 hp), but mafia changes the displayed HP based on your +ML. This is without a Manuel.

A very minor thing, but might as well mention it.
 

lostcalpolydude

Developer
Staff member
The simplest way to address this is to put [50] as its HP instead of 50. However, that would mean that mafia wouldn't add 150 HP in BIG! Short of adding a bunch of code in MonsterData (which I don't think should be done for 1 monster and 1 path), I don't know how to have both handled properly. Maybe someone else can come up with a clever way of making that work.
 
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