PaladinWhite
Member
Code:
script "scriptname";
notify playername;
Is there any way to access scriptname, otherwise?
When debugging, I sometimes find it helpful to have scripts output their name while processing, especially when one script includes or calls others. Of course, I can hardcode each script's name into its output, but it would be handy to simply use scriptname, and since we already have a way to store it, I'm hoping there's also a way to access it.