PaladinWhite
Member
last_monster() returns a monster whose stats are, in most cases, adjusted for +ML. There are "raw" and "base" values for HP, attack, defense, and initiative. But physical_resistance isn't adjusted.
I propose that the physical_resistance field should be adjusted on-the-fly, OR the existing physical_resistance field should be renamed raw_physical_resistance, and a new (adjusted) base_physical_resistance field should be added. (Why are these things called "raw" and "base," anyway? I always have to compare the values to tell which one is adjusted and which isn't. But that's another discussion.)
Monsters gain physical and elemental damage resistance equal to ML*0.4%, capped at 50%.
I propose that the physical_resistance field should be adjusted on-the-fly, OR the existing physical_resistance field should be renamed raw_physical_resistance, and a new (adjusted) base_physical_resistance field should be added. (Why are these things called "raw" and "base," anyway? I always have to compare the values to tell which one is adjusted and which isn't. But that's another discussion.)
Monsters gain physical and elemental damage resistance equal to ML*0.4%, capped at 50%.