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<Center><div id="results"><table width=95% cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>You pile the sticks up on top of the briefcase (which it turns out is made of kindling) and light a charming little fire at your campsite (not pictured.)<p>Then you think it'd probably be pretty awesome to throw the lighter in the fire, so you do it.<p>It is, in fact, pretty awesome.</span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table></div><script>top.charpane.location.href="charpane.php";</script>
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OK, tonic djinn is another one-per-day item that leads to a choice adventure. We currently have no support for that at all - no _ setting, nothing in ChoiceManager or UseItemRequest to detect usage & usage failures.I've seen this happen outside Ed runs. It also happens with tonic djinn and The Lost Pill Bottle. Mafia does recognize that the fire-starting kit has been used (in _fireStartingKitUsed), but doesn't deduct it (or the other items) from inventory.