Code:
1457 Blood Sugar Sauce Magic saucedrops.gif 2283eb9a3ee756de0c56f379307527f6 cast 1 Blood Sugar Sauce Magic
1458 Blood Sugar Sauce Magic saucedrops.gif 482968ee1b70ea9ddaf3579d0ff3101c cast 1 Blood Sugar Sauce Magic
I would guess it's because there are two different skills with the same name: one which you get if you are a Sauceror (the second one) and one which you get if you are any other class (the first one).
Code:
Effect Blood Sugar Sauce Magic Maximum HP Percent: [-10-20*class(Sauceror)], Maximum MP Percent: [10+20*class(Sauceror)]
We have a single modifier which accounts for both effects.
Presumably, we should have this:
Code:
Effect [1457]Blood Sugar Sauce Magic Maximum HP Percent: -10, Maximum MP Percent: 10
Effect [1458]Blood Sugar Sauce Magic Maximum HP Percent: -30, Maximum MP Percent: 30
and presumably special knowledge somewhere else that the first is what you get if you use skill as a non-Sauceror and 2nd is what you get if you are a Sauceror.
I don't know what, exactly, that would be. Perhaps Darzil, our current expert on the maximizer and on skills-and-items-with-identical-names has an idea.