I haven't got a plan yet, but am thinking that it'd be good to have a syntax and handling for exclusive drop items for monsters.
Such as novelty tropical skeleton, can each of 5 fruit types, plus 1 random of those 5.
Or possessed wine rack, which can drop 2 random dusty wines.
Or skeletal sommelier, which can drop 1 random dusty wine
And Smut Orcs, which drop 1 random plank and 1 random fastener
I'm thinking we need something like :
Descriptor:Item1/Item2/Item3 (droprate)
In relay browser and location details we'd have Descriptor (droprate)
When looking at which items a monster can drop for goals, pickpockets etc, we'd use the Items.
This is pretty much off the top of my head, so needs more thought, and feedback welcomed!
Such as novelty tropical skeleton, can each of 5 fruit types, plus 1 random of those 5.
Or possessed wine rack, which can drop 2 random dusty wines.
Or skeletal sommelier, which can drop 1 random dusty wine
And Smut Orcs, which drop 1 random plank and 1 random fastener
I'm thinking we need something like :
Descriptor:Item1/Item2/Item3 (droprate)
In relay browser and location details we'd have Descriptor (droprate)
When looking at which items a monster can drop for goals, pickpockets etc, we'd use the Items.
This is pretty much off the top of my head, so needs more thought, and feedback welcomed!