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Thread: OCD Inventory control

  1. #981
    Developer Veracity's Avatar
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    Some of us don't read G-D. Regardless, I put the recipes into KoLmafia yesterday.

    Thanks for the info about single yield even for Saucerors, though. I guess they just wanted to twist the knife even farther after their nerf.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

  2. #982
    Senior Member Razorsoup's Avatar
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    Is there an option to limit purchases when mall selling specific items? Looking at the code and options it doesn't seem like there is. Would it be possible to add that?

  3. #983
    Minion Bale's Avatar
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    Three isn't such an option. It would be possible, but I am not strongly inclined. Maybe someday.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  4. #984
    Senior Member Fluxxdog's Avatar
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    Got my first pulverizable piece of Dreadsylvania gear. However, the option to pulverize drafty drawers doesn't show in the dropdown list. Didn't know if this was something in OCD or not, but I thought I'd ask here first.
    --
    The worst crime you can commit against another human being is to make them think.

  5. #985
    Developer Veracity's Avatar
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    KoLmafia revision 12410 adds the new "pulverize into cluster" equipment to ASH's get_related( item, "pulverize" ). I assume that's what OCD uses to see if something can be pulverized. Try it.
    Ph'nglui mglw'nafh Cthulhu
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  6. #986
    Senior Member Razorsoup's Avatar
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    KoLmafia revision 12410 adds the new "pulverize into cluster" equipment to ASH's get_related( item, "pulverize" ). I assume that's what OCD uses to see if something can be pulverized. Try it.
    Originally Posted by Veracity View Post
    Since I modified my copy of OCD to allow me to pulverize items that result in useless powder (for my collection) I can confirm that get_related( item, "pulverize" ) is indeed central to how OCD determines if something is pulverizable. So r12410 should fix Fluxxdog's issue.

  7. #987
    Minion Bale's Avatar
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    KoLmafia revision 12410 adds the new "pulverize into cluster" equipment to ASH's get_related( item, "pulverize" ). I assume that's what OCD uses to see if something can be pulverized.
    Originally Posted by Veracity View Post
    Yup! I love to let Veracity update OCD by updating KoLmafia instead of having to code everything myself. Thanks Veracity!


    Since I modified my copy of OCD to allow me to pulverize items that result in useless powder (for my collection) I can confirm that get_related( item, "pulverize" ) is indeed central to how OCD determines if something is pulverizable.
    Originally Posted by Razorsoup View Post
    I am so glad that SVN merges your changes into my version 'cause I'd hate to make that a standard feature and I'd hate to fail your needs.
    Last edited by Bale; 08-06-2013 at 08:19 PM.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  8. #988
    Senior Member Razorsoup's Avatar
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    I am so glad that SVN merges your changes into my version 'cause I'd hate to make that a standard feature and I'd hate to fail your needs.
    Originally Posted by Bale View Post
    Yeah, I can just imagine your response if I had made a feature request for this. I am probably the only person who would ever want this and it probably would've caused people to complain to you. IMO, this is a perfect use of the new SVN capabilities of mafia.

  9. #989
    Senior Member Fluxxdog's Avatar
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    Yup! I love to let Veracity update OCD by updating KoLmafia instead of having to code everything myself. Thanks Veracity!
    Originally Posted by Bale View Post
    So we may have a bug then.
    Code:
    > ash get_related($item[drafty drawers],"pulverize")
    
    Returned: aggregate int [item]
    
    > ash get_related($item[halibut],"pulverize")
    
    Returned: aggregate int [item]
    sea salt crystal => 1000000
    It shows up in the Item Manager as cold cluster, but not ash. Off to the bug report forum!
    --
    The worst crime you can commit against another human being is to make them think.

  10. #990
    Developer Veracity's Avatar
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    > ash get_related($item[drafty drawers],"pulverize")

    Returned: aggregate int [item]
    cold cluster => 1
    Works for me. Perhaps you didn't update to 12410, which made it work that way?

    Edit: Actually, there is a bug: it is supposed to return the number of items you get by pulverizing a million of the item. Revision 12419 fixes that.

    > ash get_related( $item[drafty drawers], "pulverize" )

    Returned: aggregate int [item]
    cold cluster => 1000000
    Last edited by Veracity; 08-07-2013 at 05:31 PM.
    Ph'nglui mglw'nafh Cthulhu
    R'lyeh wgah-nagl fhtagn.

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