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Thread: OCD Inventory control

  1. #1461

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    Would it be possible to add a "feed to Asdon Martin" option for food/drink items in OCD? I suspect I'd get more use out of junk items as fuel than I would trying to sell them on the mall or any of the other options.

  2. #1462
    Minion Bale's Avatar
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    While possible... I'm not sure if I want to do this... I'll think about it.

    There isn't a mafia command to asdonmarin fuel is there?

    What food/drink cannot be fueled? Just stuff that is buyable from NPC stores? Anything else.

    What should OCD do if it turns out that the adson martin isn't currently in the workshed? Because you can remove it.

  3. #1463

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    Hmm. Maybe instead of having OCD handle Asdon Martin directly, it would be better to just add an option to pass the item off to an external script, as named in the "other data" field. That way, OCD could call "scriptname number_of_items item_name" and the script could decide what to do with the items. That way, I could write my own Asdon Martin handling, and OCD wouldn't need to worry about all of the corner cases.

  4. #1464
    Minion Bale's Avatar
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    Then just write your own Adson Martin handling!

    You could write a separate script or you could write a wrapper script that handles fueling, and then passes off control to OCD.
    If people like my scripts, please send me stuffed Hodgmen.
    Universal Recovery, OCD Inventory Control, CounterChecker, newLife, ChIT.


  5. #1465
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    I've had some issues with lots of items I've already set an action for claiming I need to set the action again:

    3BQVL2lDQ3_lsIg26hq8eA.png

    Looking at my data-file, it has lines for all the items I've checked for. Furthermore, it is 6000+ lines, compared to the ~2800 items the relay script claims are in it. Is there anything I can do to try to track down what is wrong with my datafile? Trying to reregister the items missing, did just cause them to reappear as missing a few days later.

  6. #1466
    Senior Member icon315's Avatar
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    I've had some issues with lots of items I've already set an action for claiming I need to set the action again:

    3BQVL2lDQ3_lsIg26hq8eA.png

    Looking at my data-file, it has lines for all the items I've checked for. Furthermore, it is 6000+ lines, compared to the ~2800 items the relay script claims are in it. Is there anything I can do to try to track down what is wrong with my datafile? Trying to reregister the items missing, did just cause them to reappear as missing a few days later.
    Originally Posted by ereinion View Post
    I've had the same issue before. Usually reloading the relay script fixes it. There's probably a hiccup while loading the data file, my file is pretty large as well. Though I have an older customized version of ocd

  7. #1467
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    That didn't work for me, unfortunately. Clearing the file and then reentering all the items did. Only about 1800 items in it now though. It may return once it grows in size, I guess.

    Another issue I've had is that the script is pretty keen on putting my pretty flowers into my mall store - checked both in the cli and the relay script that they are set to be kept in my inventory, but they are still put into my mall store. Well, some of the time at least - maybe 1 in every 4 or 5 runs of the script.

    Any idea what is going on here?

    yKNK0ZAtQ52S1wXLZSeufA.png

  8. #1468
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    It's a small thing, but the default stock list for softcore pulls still has pre-tower revamp items on it, plus a number of items that have left Standard. I'm completely capable of trimming the list myself, but it wouldn't hurt to keep newer players from stocking things they won't be able to use.

  9. #1469
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    Thank you for this script, pretty useful.

    One issue I am having is, I set it to run after combat. And then used adventure interface to do bulk combat in an area.
    when new item is discovered it pauses to popup "uncategorized items found in inventory, abort yes/no". no matter what i answer it just goes to the next combat, and keeps on asking me that question after every single time.

    Is there a way to disable that question? so far I have just been telling it to keep all. and when i want to change its behavior i find a specific item and modify it from keep all to whatever i actually want it to do. It would be convenient if it could keep uncategorized items as uncategorized (meaning, keep all but i need to choose what to do) with it nagging me about them being uncategorized (Since lets be honest, I am not going to categorize my entire inventory in one sitting)

  10. #1470
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    Hello,

    I don't think there's a way to do what you want without editing the script. The script is really designed to be run either at the end of a day's turns or the end of a run.

    Magus

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