New Content - Implemented airplane charter: Dinseylandfill

Darzil

Developer
I'm hoping that sharing Dinseyland quest info helps Darzil eventually add quest tracking for it. Please tell me if I'm sharing the correct information, or if you don't need some of it.
Assuming these are like the CI quests, and can be repeated, we'd want the following, based on what I expect from KoL:
Quest Log -
Quest Name
Quest Entries, normally one when you take the quest, sometimes one when you equip an item (if needed), sometimes progress tracking, return to kiosk, (probably not completion one if like CI)

The HTML for taking the quest, progress messages, return to kiosk message and completion message.

Edit - It looks like these ones mostly have tracking in quest log, so we'll want to know how that works (where it starts, how it changes each turn, etc).
 
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Darzil

Developer
Definitely going to be a decision on how much tracking to do here. For example, I've just done Whistling Zippity-Doo-Dah, it's basically just spend 15 turns with a mask on the Toxic Teacups, so a simple count is fine. However, we could parse Apparent Fun: [value] from the quest log to know how many we'd done, but then we'd be having to match 15 descriptors against numbers 0-14, which seems less worthwhile. I think I'm just not going to care about getting quest progress, other than quest step, from the log.
 

Magus_Prime

Well-known member
With r15691:

It's a drop from Gurgle the Turgle.

Code:
--------------------
8231	fake washboard	814903923	washboard.gif	offhand	t	0
fake washboard	0	Mus: 50	shield
Item	fake washboard	Experience Percent (Muscle): +25, Damage Absorption: +50, Accessory Drop: +75, Damage Reduction: 13
--------------------
 

Darzil

Developer
r15692 adds quest tracking for four quests.
Certain information is uncertain and clarification would be good:
Teach a Man to Fish Trash - First quest log entry missing, is this just 15 turns with Trash Net to complete, or is it more complex? Is return to kiosk quest log entry "Return to the Kiosk to collect your wages." ?
Social Justice Adventurer I - First quest log entry missing.
Whistling Zippity-Doo-Dah - Is return to kiosk quest log entry "Return to the Kiosk to collect your wages." ?
 

Darzil

Developer
r15594 adds quest tracking for Super Luber.
What is the first quest log entry?
Is return to kiosk quest log entry "Return to the Kiosk to collect your wages." ?
 

Yendor

Member
There's another monster at Uncle Gator's when you take a quest there:
nasty bear, image nastybear.gif, number 1769, 150 attack, 150 defense, 1000 HP, beast, stench, never wins initiative.

Skeezy the Jug Rat is number 1767, Gurgle the Turtle is 1768.

Quest log entry goes something like this:

Nasty, Nasty Bears
Remove 8 nasty bears from Uncle Gator's ride. (7 nasty bears remain.)
 
Barf Mountain has a choice adventure:
name: This Ride Is Like... A Rollercoaster Baby Baby
ID: 1073
choice 1: Let's ride!
choice 6: I'm not ready yet!

Choice 1 gives stats and money. Choice 6 makes the next adventure in the zone be the same choice adventure again (not sure how that's useful). The frequency at which the choice adventure can be adjusted in the maintenance tunnels, but I don't think tracking when it's likely to happen would be useful. The standard "choice 1, choice 6, show in browser" preference would be enough, but maybe just "1 or browser" would be better, as choosing 6 repeatedly would lead to an endless loop.
 

Ensiferum

Member
Choice 6 makes the next adventure in the zone be the same choice adventure again (not sure how that's useful).
That is something that doesn't make any sense at all and probably belongs in the "bug" category. Can't really think of any reason why would you keep skipping an adventure at the cost of 1 turn.

A wild guess - the "skip" option is supposed to be turn-free and people should probably file bug reports. :confused:
 

Veracity

Developer
Staff member
Can't really think of any reason why would you keep skipping an adventure at the cost of 1 turn.
Neither can I. But, he didn't say it takes a turn, right?

The Castle Basement adventures that let you skip the adventure and come back after equipping the appropriate item don't take a turn. Presumably, there is something you might want to do before you come back to the roller coaster. Perhaps that will become clear when there is something other than option 1 and option 6 available on the choice...
 

Ensiferum

Member
He didn't, but it does.

One reason you might want to skip it is if you forgot to wear the lube-shoes required to complete the greasing quest (which I did once).
 

Bale

Minion
Assuming these are like the CI quests, and can be repeated, we'd want the following, based on what I expect from KoL:
Quest Log -
Quest Name
Quest Entries, normally one when you take the quest, sometimes one when you equip an item (if needed), sometimes progress tracking, return to kiosk, (probably not completion one if like CI)

The HTML for taking the quest, progress messages, return to kiosk message and completion message.

Today's Quests!
HTML:
<body><img src='/images/itemimages/blank.gif' id='dragged'><div id='debug'></div><div class=contextmenu id='skillmenu'></div><div class=contextmenu id='itemsmenu'></div><div id=topbar><center><table class=actionbar cellpadding=0 cellspacing=1><tbody><tr class=label><td> </td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr class=blueback><td><a href='choice.php?action=auto'><img src='/images/itemimages/plexpock.gif'></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif' id='skills'></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td class=spacer></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif'></td></tr><tr class=label><td>auto</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table></center></div><div class='content' id='content_'><div id='effdiv' style='display: none;'></div><div style='overflow: auto;'>
<Center><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Employee Assignment Kiosk</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td>You head to the Employee Assignment Kiosk and approach the computer inside.  Two jobs are posted for today in the Dinsey corporation's automated staff management system:<p><center><b>Available Assignments:</b><P><table cellspacing=10 cellpadding=10><tr><td valign=top style='border: 1px solid black;' width=250><center><b>Guest Sustenance Assurance</b></center><p>Well-fed guests are happy guests!  Deliver snacks to the patrons waiting in line for Barf Mountain.<p><center><form action=choice.php><input type=hidden name=whichchoice value=1066><input type=hidden name=pwd value=d2571814bd22a53c936ff77fd6ecaec8><input type=hidden name=option value=1><input class=button type=submit value='Accept Assignment'></form></center></td><td valign=top style='border: 1px solid black;' width=250><center><b>Bear Removal</b></center><p>An invasive species of nasty bears has gained a foothold in Uncle Gator's Country Fun-Time Liquid Waste Sluice.  Employees are needed to thin their numbers.<p><center><form action=choice.php><input type=hidden name=whichchoice value=1066><input type=hidden name=pwd value=d2571814bd22a53c936ff77fd6ecaec8><input type=hidden name=option value=2><input class=button type=submit value='Accept Assignment'></form></center></td></tr></table><center><form action=choice.php><input type=hidden name=whichchoice value=1066><input type=hidden name=pwd value=d2571814bd22a53c936ff77fd6ecaec8><input type=hidden name=option value=6><input class=button type=submit value='Leave'></form></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table><!--faaaaaaart--></div></div></body>

I'm taking Bear Removal. Results Text:
HTML:
<table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>You press the button to accept the assignment.The screen displays an anatomical diagram of a nasty bear.  You memorize the locations of all of glowing red weak points.</span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table>

And here's the first Quest log for Nasty, Nasty Bears:
HTML:
<p><b>Nasty, Nasty Bears</b><br> Remove 8 nasty bears from <a class=nounder target=mainpane href=place.php?whichplace=airport_stench><b>Uncle Gator's</b></a> ride. (8 nasty bears remain.)<p></blockquote><p>

There's no particular progress message, but the number remaining is decremented by one each nasty bear defeated until it reaches 1.

nasty bear is a monster that only appears in the zone when the quest is active.
Beast, Stinky, Never wins initiative. And surprisingly, it is not scaling. In my Monster Manuel, the stats are:
150 atk, 150 def, 1000 HP.
Image: nastybear.gif

After killing 8 of those guys (and getting their factoids) My Quest log says:
HTML:
<p><b>Nasty, Nasty Bears</b><br> Return to the <a class=nounder target=mainpane href=place.php?whichplace=airport_stench><b>Kiosk</b></a> to collect your wages.<p>

Returning to the kiosk:
HTML:
<body><img src='/images/itemimages/blank.gif' id='dragged'><div id='debug'></div><div class=contextmenu id='skillmenu'></div><div class=contextmenu id='itemsmenu'></div><div id=topbar><center><table class=actionbar cellpadding=0 cellspacing=1><tbody><tr class=label><td> </td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr class=blueback><td><a href='choice.php?action=auto'><img src='/images/itemimages/plexpock.gif'></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif' id='skills'></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td><img src='/images/itemimages/blank.gif'></td><td class=spacer></td><td class=spacer></td><td><img src='/images/itemimages/blank.gif'></td></tr><tr class=label><td>auto</td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr></tbody></table></center></div><div class='content' id='content_'><div id='effdiv' style='display: none;'></div><div style='overflow: auto;'>
<Center><table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Employee Assignment Kiosk</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><center><b>Current Assignment:</b><table cellspacing=10 cellpadding=10><tr><td valign=top style='border: 1px solid black;' width=250><center><b>Bear Removal</b></center><p>An invasive species of nasty bears has gained a foothold in Uncle Gator's Country Fun-Time Liquid Waste Sluice.  Employees are needed to thin their numbers.<p></td></tr></table></center><center><form action=choice.php><input type=hidden name=whichchoice value=1066><input type=hidden name=pwd value=d2571814bd22a53c936ff77fd6ecaec8><input type=hidden name=option value=3><input class=button type=submit value='Collect Wages'></form></center><center><form action=choice.php><input type=hidden name=whichchoice value=1066><input type=hidden name=pwd value=d2571814bd22a53c936ff77fd6ecaec8><input type=hidden name=option value=6><input class=button type=submit value='Leave'></form></center></td></tr></table></center></td></tr><tr><td height=4></td></tr></table><!--faaaaaaart--></div></div></body>

And here's my performance review:
HTML:
<table  width=95%  cellspacing=0 cellpadding=0><tr><td style="color: white;" align=center bgcolor=blue><b>Results:</b></td></tr><tr><td style="padding: 5px; border: 1px solid blue;"><center><table><tr><td><span class='guts'>The screen flashes "Performance Review:  Bearable" and some money slides out of a slot beneath it.<center><table class="item" style="float: none" rel="id=8205&s=0&q=0&d=0&g=0&t=0&n=3&m=0&p=0&u=."><tr><td><img src="/images/itemimages/funfunds.gif" alt="FunFunds™" title="FunFunds™" class=hand onClick='descitem(940383486)'></td><td valign=center class=effect>You acquire <b>3 FunFunds™</b></td></tr></table></center></span></td></tr></table></center></td></tr><tr><td height=4></td></tr></table>

Oh ha-ha.
 

Darzil

Developer
nasty bear is a monster that only appears in the zone when the quest is active.
When quest is active, or when quest is on the defeat bears step? I'll probably assume the latter, because narrative.
 

Darzil

Developer
r15705 adds Nasty, Nasty Bears (monsters and quest tracking) and fixes Teach a Man to Fish Trash (I also changed the progress from dinseyFishTrashProgress counting up to dinseyFilthLevel going from 100 to 0 in steps of 5 to match quest log).
 

Darzil

Developer
r15706 Added choice for This Ride Is Like... A Rollercoaster Baby Baby and recognise some Performance Review text.
 
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