Bug Actually Ed and consult scripts: failure when hitting underworld entrance

Theraze

Active member
Well, had never changed those off the default of 1, so I've done that now. Will check later today if that makes it work for the 3 fights-worth.

But it looks like the issue is that picking the initial choice 1 doesn't force an actual 'end' to combat. It tries to run combat in the underworld. Might there have been an accidental triggering of the two Undying choices as the same thing? In the initial choice, 2 returns to combat. In the return choice, 1 returns to combat. If mafia was confused and thought that 1 returned to combat both times, then we'd experience exactly what we get.
 

Theraze

Active member
True. And it appears that 1024 doesn't have a default and 1023's default is 0, but somehow my defaults on all characters was set to 1, even the ones who have never been Ed. No clue how that happened - if it had been briefly set to 1 or something.
 

lostcalpolydude

Developer
Staff member
1023 had a default of 1 before KoL added another option. Changing the default to 0 didn't do anything for people that logged in before the change.
 

Theraze

Active member
Looks like the problem is probably that there's a scattered set of people who have that default set. No repeated failures since changing 1023 to 2.

And since 1024 only applies AFTER entering the underworld, automating that isn't actually something you'd have, since getting there already involves passing automation points. If you are running a script to buy stuff in the underworld, you might as well have the script run the choice adventure as well after visiting the portal url.
 
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