Page 236 of 237 FirstFirst ... 136 186 226 234 235 236 237 LastLast
Results 2,351 to 2,360 of 2364

Thread: Universal Recovery Script

  1. #2351
    Minion Bale's Avatar
    Join Date
    Jun 2008
    Posts
    13,287

    Default

    I think that might be a sign that you need to update Java. I remember something about older versions of java not handling https protocols properly. (Older meaning like half a year older than the most recent version.)

    I don't remember though if it produced that exact error. Still, it cannot hurt to update java. Then let us know if you still have a problem.

  2. #2352

    Default

    Yup, that fixed it. I was still on Java 7, and the latest was Java 8. Thanks!

  3. #2353
    Minion Bale's Avatar
    Join Date
    Jun 2008
    Posts
    13,287

    Default

    You're welcome! I'm glad its sorted out.

  4. #2354

    Default

    You're welcome! I'm glad its sorted out.
    Originally Posted by Bale View Post
    @Bale I noticed you just recently posted in this thread. But the first page changelog states that the last update to the script was 7 years ago. Have you just not been updating the changelog?

    Because if it is 7 years old, and looking at the description and the logic example given it would in an inefficient experience if used today in 2018. Where healing via MP based skills is massively more efficient than it used to be. And the skills used for it are different too. (the skill disco power nap has been decommissioned since and replaced with adventurer of leisure, which boosted disco nap into being the most efficient option prior to cannelloni cocoon overtaking it. with the doc galactic changes, assuming you did the galactic quest which should be the first thing you do on every ascension, you are paying 1.2 meat per HP using disco + adventurer. all the way down to 0.75 meat/HP if you have a -3 MP cost item.)
    http://kol.coldfront.net/thekolwiki/...ring_HP_and_MP

  5. #2355
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    3,946

    Default

    I believe the change log was deprecated when it was moved to SVN.

    Revision: 36
    Author: balefull
    Date: Wednesday, January 10, 2018 11:52:54 PM
    Message:
    Map manager switched from using http to https.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 35
    Author: balefull
    Date: Monday, February 20, 2017 02:07:18 PM
    Message:
    Remove automatic update.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 34
    Author: balefull
    Date: Thursday, February 16, 2017 02:28:54 PM
    Message:
    Forgot to delete a line after my last commit. Big fixed.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 33
    Author: balefull
    Date: Thursday, February 16, 2017 05:12:56 AM
    Message:
    r17808: Gelatinous Noob skill: Gelatinous Reconstruction

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 32
    Author: balefull
    Date: Saturday, February 4, 2017 03:27:20 AM
    Message:
    Fix mp cost for lasagna bandages.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 31
    Author: balefull
    Date: Wednesday, January 18, 2017 06:49:02 PM
    Message:
    Do not use recuperative sweets if they cannot be purchased from the mall and might be synthesized.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 30
    Author: balefull
    Date: Thursday, October 27, 2016 02:36:56 AM
    Message:
    Don't misuse spleen items. They're too chewy!

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 29
    Author: balefull
    Date: Wednesday, October 26, 2016 03:16:26 PM
    Message:
    Epic food is so common in-run these days! I think this estimation is still way too low. Perhaps I should up it to 5.1

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 28
    Author: balefull
    Date: Wednesday, September 28, 2016 06:11:14 PM
    Message:
    Fix round off error for Internal Soda Machine.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 27
    Author: balefull
    Date: Sunday, September 25, 2016 12:28:29 PM
    Message:
    Make UR more forgiving about spending adventures resting (if it is enabled) when you are experiencing a Nuclear Autumn.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 26
    Author: balefull
    Date: Wednesday, August 24, 2016 05:59:18 PM
    Message:
    Typo in last commit broke HP purchase. It's fixed now.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 25
    Author: balefull
    Date: Wednesday, August 24, 2016 12:55:24 AM
    Message:
    Support for Nuclear Autumn.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 24
    Author: balefull
    Date: Wednesday, July 13, 2016 05:09:49 PM
    Message:
    Fix svn checking to not be troublesome when svn is down.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 23
    Author: balefull
    Date: Sunday, May 3, 2015 01:00:13 PM
    Message:
    Make the new Doc Galaktik code play nice with "Bees Hate You" or potential other paths which remove restoratives from play.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 22
    Author: balefull
    Date: Thursday, April 23, 2015 11:48:47 PM
    Message:
    Small tweak to last commit.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 21
    Author: balefull
    Date: Wednesday, April 22, 2015 06:46:08 PM
    Message:
    Doc Galaktik has been completely revamped! This should fix things.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 20
    Author: balefull
    Date: Tuesday, March 17, 2015 07:39:08 PM
    Message:
    Some fixes for Medicinal Herb's medicinal herbs.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 19
    Author: balefull
    Date: Monday, February 23, 2015 08:31:15 PM
    Message:
    r15461 requires me to change _spec to Generated:_spec

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 18
    Author: balefull
    Date: Saturday, February 21, 2015 03:25:16 AM
    Message:
    Ed does not heal like a mere mortal.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 17
    Author: balefull
    Date: Thursday, January 15, 2015 09:02:05 PM
    Message:
    Last commit works better now.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 16
    Author: balefull
    Date: Thursday, January 15, 2015 06:21:14 PM
    Message:
    Fix for Lasagna Bandages and Astral Bracers only affecting in-combat mp costs.
    Restoration values for Chateau are spaded now.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 15
    Author: balefull
    Date: Tuesday, January 6, 2015 03:15:13 AM
    Message:
    Improved support for Chateau Mantegna.
    Still needs better spading for recovery.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 14
    Author: balefull
    Date: Sunday, January 4, 2015 02:03:16 AM
    Message:
    Oops. Typo fixed. X2 COMBO!!

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 13
    Author: balefull
    Date: Sunday, January 4, 2015 01:35:43 AM
    Message:
    Oops. Typo fixed.
    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 12
    Author: balefull
    Date: Saturday, January 3, 2015 06:28:31 PM
    Message:
    Preliminary support for Chateau.
    This requires r15115 to work properly!

    Better support will be added once I know exactly how much hp/mp are restored at the Chateau.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 11
    Author: balefull
    Date: Thursday, November 13, 2014 02:26:01 AM
    Message:
    KoL changed how skills work today. and unfortunately UR needs to manually activate the Zombie Master recovery skills. Fix urls for Lure Minion, Summon Minion, and Summon Horde.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 10
    Author: balefull
    Date: Tuesday, October 7, 2014 05:34:09 AM
    Message:
    Improve Thrice-Cursed protection.
    Fix bug with mmj attempting to be purchased when you cannot do it.
    Remove warning for not opening myst guild since it is out of the way now.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 9
    Author: balefull
    Date: Thursday, March 20, 2014 02:32:15 AM
    Message:
    When you get bad effects in the desert, properly Shake It Off.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 8
    Author: balefull
    Date: Tuesday, March 18, 2014 06:36:50 PM
    Message:
    Better protection for Once to Thrice-Cursed

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 7
    Author: balefull
    Date: Tuesday, March 4, 2014 08:34:49 PM
    Message:
    Shake it Off cures almost all bad stuff.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 6
    Author: balefull
    Date: Wednesday, February 19, 2014 12:46:24 AM
    Message:
    Did you know that licking a Space Tours Tripple cures Beaten Up? I just learned that!

    Also, fixed a horrible, horrible bug that was causing UR to believe you could rest 3 time a day for free if you have an Unconscious Collective. In case you didn't know, KoL fixed that bug for other avatar paths so they can't do it either.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 5
    Author: balefull
    Date: Monday, February 17, 2014 09:58:02 PM
    Message:
    Support Sneaky Pete's ability to Shake It Off


    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 4
    Author: balefull
    Date: Monday, November 25, 2013 03:39:34 AM
    Message:
    retrieve_item() is often more versatile and error resistant than buy()

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 2
    Author: balefull
    Date: Tuesday, November 5, 2013 09:04:15 PM
    Message:
    Version 3.13: First SVN updating version
    Also, Desert (Unhydrated) is no longer a noncombat zone.

    ----
    Modified : /scripts/Universal_recovery.ash

    Revision: 1
    Author: balefull
    Date: Tuesday, November 5, 2013 08:47:20 PM
    Message:
    Initial commit for version 3.12.1 before modification to enable SVN updating.

  6. #2356

    Default

    I believe the change log was deprecated when it was moved to SVN.
    Originally Posted by fronobulax View Post
    Thank you, that is good news.
    In that case it might be a good idea to edit that second post with the changelog to note that changelog is no longer being updated and has been replaced with the SVN commit log. Since right now looking at the threat it looks like a project that has been dead for 7 years instead of an active one.

  7. #2357
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    3,946

    Default

    Thank you, that is good news.
    In that case it might be a good idea to edit that second post with the changelog to note that changelog is no longer being updated and has been replaced with the SVN commit log. Since right now looking at the threat it looks like a project that has been dead for 7 years instead of an active one.
    Originally Posted by taltamir View Post
    That's is Bale's call to make. There was a period when Bale resisted migrating UR to SVN because he was working on OneUp (?) a.k.a. Universal Recovery 2.0. That project seems to have stalled and Bale himself seems to be spending much less time on KoL things.

    Since you joined in 2017 there is an historical convention that it might help to make explicit. In the days before SVN the way to advertise scripts and updates was to start a thread on KoLmafia.us and attach the latest version of the script to the first post. When a new version was released text in the first post was edited. Authors who wanted to report changes often edited additions into a change log at the same time. But when the 'check for update' process was migrated to SVN the incentive for authors to maintain the first post diminished to zero. So a change log in a thread here for a script that is updated via SVN is the exception, not the expectation. SVN change logs are available via SVN clients. I don't think SVN in mafia supports dumping an entire change log but you can get the change message associated with a change when it is updated.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  8. #2358

    Default

    That's is Bale's call to make
    Originally Posted by fronobulax View Post
    Which is why I phrased it as a mild suggestion.

    Since you joined in 2017 there is an historical convention that it might help to make explicit. In the days before SVN the way to advertise scripts and updates was to start a thread on KoLmafia.us and attach the latest version of the script to the first post. When a new version was released text in the first post was edited. Authors who wanted to report changes often edited additions into a change log at the same time. But when the 'check for update' process was migrated to SVN the incentive for authors to maintain the first post diminished to zero. So a change log in a thread here for a script that is updated via SVN is the exception, not the expectation. SVN change logs are available via SVN clients. I don't think SVN in mafia supports dumping an entire change log but you can get the change message associated with a change when it is updated.
    Originally Posted by fronobulax View Post
    That historical conversion is pretty obvious, yes. But I am not suggesting he delete the first post nor that he constantly update it.
    Just make 1 last final update saying "hey, this isn't dead. I am just not going to post changelog here anymore since it is already on SVN".

    While there is zero incentive to constantly edit the first post with every update. Not doing that one last final update makes it seem like a dead project.

    In regards to dumping a current changelog from mafia... did you perhaps misread my suggestion as me saying that they should update the changelog on the first post with every new update? because that was not what I was saying.
    Last edited by taltamir; 03-12-2018 at 03:36 PM.

  9. #2359
    Developer fronobulax's Avatar
    Join Date
    Feb 2009
    Location
    Central Virginia, USA
    Posts
    3,946

    Default

    Just make 1 last final update saying "hey, this isn't dead. I am just not going to post changelog here anymore since it is already on SVN".
    Originally Posted by taltamir View Post
    We use different criteria for determining whether something is 'dead'. The first post on thread here contains no information that I would use to determine whether a script is a) being actively maintained; b) still works but may not be maintained; or c) neither of the above. The last post(s) or the SVN status is what I would use. We clearly disagree and that's OK.
    You just vehemently agreed with me
    Originally Posted by Veracity View Post
    I agree with frono.
    Originally Posted by Veracity View Post

  10. #2360

    Default

    We use different criteria for determining whether something is 'dead'. The first post on thread here contains no information that I would use to determine whether a script is a) being actively maintained; b) still works but may not be maintained; or c) neither of the above. The last post(s) or the SVN status is what I would use. We clearly disagree and that's OK.
    Originally Posted by fronobulax View Post
    that post literally lists update dates which shows the script was last updated 7 years ago.
    change it to say "look at SVN" is not something that needs ongoing maintenance to the thread and constant edits. it is a one time edit that will never need to be touched again

Similar Threads

  1. Anecdote - Recovery Script not firing between auto-adventures?
    By fronobulax in forum Community Support
    Replies: 1
    Last Post: 02-20-2015, 07:36 PM
  2. Replies: 0
    Last Post: 09-21-2013, 05:50 PM
  3. what are all the ways mafia can consult a script? like recovery, breakfast
    By forgot my password in forum Scripting Discussion
    Replies: 5
    Last Post: 06-11-2009, 09:05 PM
  4. Recovery Script for Hardcore
    By Bale in forum Buff Upkeep Scripts
    Replies: 84
    Last Post: 03-04-2009, 08:17 AM
  5. Very New, Need a MP Recovery Script
    By Willie0248 in forum Scripting Discussion
    Replies: 2
    Last Post: 04-15-2006, 09:30 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •